From ec980b3c586fc64d02ad02f31497013908056d52 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Tue, 8 Jun 2010 21:55:16 -0600 Subject: Remove hard-coded frame counts from Being class Also removes the Monster/Player difference in tmwAthena's Being::logic and moves the particle code from Being::setAttack to Being::Logic for tmwAthena. Reviewed-by: Chuck Miller --- src/net/tmwa/playerhandler.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/net/tmwa/playerhandler.cpp') diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp index 84fcdeee..26c7e922 100644 --- a/src/net/tmwa/playerhandler.cpp +++ b/src/net/tmwa/playerhandler.cpp @@ -216,7 +216,6 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) } player_node->setAction(Being::STAND); - player_node->setFrame(0); player_node->setTileCoords(x, y); logger->log("Adjust scrolling by %d:%d", (int) scrollOffsetX, -- cgit v1.2.3-70-g09d2