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authorPhilipp Sehmisch <tmw@crushnet.org>2008-02-27 13:54:18 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-02-27 13:54:18 +0000
commit7dff43c3cc3733c7222e3f036b76e896aa86d4e9 (patch)
tree1ab421a28db6b7969a53efbe8cc39429021309a6 /src/net/protocol.h
parent9355a8113d0a3e084d67aa181ead54715702ee98 (diff)
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Implemented provisorical player respawn.
Diffstat (limited to 'src/net/protocol.h')
-rw-r--r--src/net/protocol.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/net/protocol.h b/src/net/protocol.h
index e6f5869b..eb65febe 100644
--- a/src/net/protocol.h
+++ b/src/net/protocol.h
@@ -90,6 +90,7 @@ enum {
GPMSG_RAISE_ATTRIBUTE_RESPONSE = 0x0161, // B error, B attribute
PGMSG_LOWER_ATTRIBUTE = 0x0170, // B attribute
GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error, B attribute
+ PGMSG_RESPAWN = 0x0180, // -
GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position
// player: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }*
// monster: W type id