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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-27 22:49:10 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-27 22:49:10 +0000
commitaf61e1e7df91b97c3f7516e9eb2b37b621f069ad (patch)
tree3123d2a6aed02c0c2938606bb99f087dd07836f1 /src/net/protocol.h
parent6f6d061b23c6c70c632fb3ec6aa3735325f701e0 (diff)
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Added support for entering monsters.
Diffstat (limited to 'src/net/protocol.h')
-rw-r--r--src/net/protocol.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/net/protocol.h b/src/net/protocol.h
index d99351f2..6feee9d4 100644
--- a/src/net/protocol.h
+++ b/src/net/protocol.h
@@ -223,4 +223,18 @@ enum {
CREATE_TOO_MUCH_CHARACTERS
};
+// Object type enumeration
+enum {
+ // A simple item
+ OBJECT_ITEM = 0,
+ // An item that can be activated (doors, switchs, sign, ...)
+ OBJECT_ACTOR,
+ // Non-Playable-Character is an actor capable of movement and maybe actions
+ OBJECT_NPC,
+ // A monster (moving actor with AI. able to toggle map/quest actions, too)
+ OBJECT_MONSTER,
+ // A player
+ OBJECT_PLAYER
+};
+
#endif