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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-08-18 22:01:43 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-08-18 22:01:43 +0000
commita971d34980ecbeefd7db08dd7f8049795bf9f56b (patch)
treed096fa01a38f31374256d14e06ff4a46676fa86c /src/net/protocol.h
parent1a68e441ec6d7d529b5c64bfafac56ae45d3f2fb (diff)
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Adapted to new server handling of character attributes.
Diffstat (limited to 'src/net/protocol.h')
-rw-r--r--src/net/protocol.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/net/protocol.h b/src/net/protocol.h
index 3e67e647..d8b9fcb2 100644
--- a/src/net/protocol.h
+++ b/src/net/protocol.h
@@ -82,7 +82,7 @@ enum {
PGMSG_MOVE_ITEM = 0x0114, // B slot1, B slot2, B amount
GPMSG_INVENTORY = 0x0120, // { B slot, W item id [, B amount] }*
GPMSG_INVENTORY_FULL = 0x0121, // { B slot, W item id [, B amount] }*
- GPMSG_PLAYER_ATTRIBUTE_UPDATE = 0x0130, // { W attribute, W value }*
+ GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { B attribute, W base value, W modified value }*
GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position
// player: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }*
// monster: W type id