From a971d34980ecbeefd7db08dd7f8049795bf9f56b Mon Sep 17 00:00:00 2001 From: Guillaume Melquiond Date: Sat, 18 Aug 2007 22:01:43 +0000 Subject: Adapted to new server handling of character attributes. --- src/net/protocol.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/net/protocol.h') diff --git a/src/net/protocol.h b/src/net/protocol.h index 3e67e647..d8b9fcb2 100644 --- a/src/net/protocol.h +++ b/src/net/protocol.h @@ -82,7 +82,7 @@ enum { PGMSG_MOVE_ITEM = 0x0114, // B slot1, B slot2, B amount GPMSG_INVENTORY = 0x0120, // { B slot, W item id [, B amount] }* GPMSG_INVENTORY_FULL = 0x0121, // { B slot, W item id [, B amount] }* - GPMSG_PLAYER_ATTRIBUTE_UPDATE = 0x0130, // { W attribute, W value }* + GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { B attribute, W base value, W modified value }* GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position // player: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }* // monster: W type id -- cgit v1.2.3-70-g09d2