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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-01-30 01:34:16 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-02-09 20:00:07 +0100 |
commit | 1b1050da1c7b84cc72b7efbb2229294975be9e10 (patch) | |
tree | 68d15ccb015d58aeb5797ffd06efca3e55997c24 /src/net/npchandler.cpp | |
parent | 0d4142a891cd228da24ee3aa3bbd7dc622da5b75 (diff) | |
parent | 955a7613d1fe116fe5e1da07a222b6849b3c885c (diff) | |
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Merged with Aethyra master as of 2009-01-27
Conflicts:
Almost everywhere.
Diffstat (limited to 'src/net/npchandler.cpp')
-rw-r--r-- | src/net/npchandler.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/net/npchandler.cpp b/src/net/npchandler.cpp index b0314e47..82b07d41 100644 --- a/src/net/npchandler.cpp +++ b/src/net/npchandler.cpp @@ -19,18 +19,18 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include "npchandler.h" - #include "messagein.h" +#include "npchandler.h" #include "protocol.h" #include "../beingmanager.h" +#include "../localplayer.h" #include "../npc.h" +#include "../gui/npc_text.h" #include "../gui/npcintegerdialog.h" #include "../gui/npclistdialog.h" #include "../gui/npcstringdialog.h" -#include "../gui/npc_text.h" extern NpcIntegerDialog *npcIntegerDialog; extern NpcListDialog *npcListDialog; @@ -60,6 +60,7 @@ void NPCHandler::handleMessage(MessageIn *msg) case SMSG_NPC_CHOICE: msg->readInt16(); // length id = msg->readInt32(); + player_node->setAction(LocalPlayer::STAND); current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); npcListDialog->parseItems(msg->readString(msg->getLength() - 8)); npcListDialog->setVisible(true); @@ -68,15 +69,15 @@ void NPCHandler::handleMessage(MessageIn *msg) case SMSG_NPC_MESSAGE: msg->readInt16(); // length id = msg->readInt32(); + player_node->setAction(LocalPlayer::STAND); current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); npcTextDialog->addText(msg->readString(msg->getLength() - 8)); npcListDialog->setVisible(false); npcTextDialog->setVisible(true); break; - case SMSG_NPC_CLOSE: + case SMSG_NPC_CLOSE: id = msg->readInt32(); - dynamic_cast<NPC*>(beingManager->findBeing(id)); if (current_npc == dynamic_cast<NPC*>(beingManager->findBeing(id))) current_npc = NULL; break; |