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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-21 20:40:07 +0100 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2010-02-21 17:05:40 -0500 |
commit | c8b0d1e56f27c3141895d28b2fc768afffe7bb2d (patch) | |
tree | 0a03458836badee3e1b0da13a0721c9261e7fa86 /src/net/manaserv/playerhandler.cpp | |
parent | 204a14c91bbe4436eb3b26bebf30cbe5669bdd1a (diff) | |
download | mana-client-c8b0d1e56f27c3141895d28b2fc768afffe7bb2d.tar.gz mana-client-c8b0d1e56f27c3141895d28b2fc768afffe7bb2d.tar.bz2 mana-client-c8b0d1e56f27c3141895d28b2fc768afffe7bb2d.tar.xz mana-client-c8b0d1e56f27c3141895d28b2fc768afffe7bb2d.zip |
Made tick counter and framerate limiter work during login sequence
Much code was moved from main() to the new Client::exec(). This new
event loop now integrates with the Game class, so that the tick counter
and framerate limiter apply universally.
The Client class is also responsible for some things that used to be
global variables.
Mantis-issue: ...
Diffstat (limited to 'src/net/manaserv/playerhandler.cpp')
-rw-r--r-- | src/net/manaserv/playerhandler.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp index a78afa8a..3a5d68a2 100644 --- a/src/net/manaserv/playerhandler.cpp +++ b/src/net/manaserv/playerhandler.cpp @@ -22,6 +22,7 @@ #include "net/manaserv/playerhandler.h" #include "net/manaserv/beinghandler.h" +#include "client.h" #include "effectmanager.h" #include "game.h" #include "localplayer.h" @@ -41,9 +42,6 @@ #include "net/manaserv/messageout.h" #include "net/manaserv/protocol.h" -/** @see in game.cpp */ -extern const int MILLISECONDS_IN_A_TICK; - /** * Max. distance we are willing to scroll after a teleport; * everything beyond will reset the port hard. |