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authorJared Adams <jaxad0127@gmail.com>2010-02-13 15:04:58 -0700
committerJared Adams <jaxad0127@gmail.com>2010-02-13 15:08:54 -0700
commit8bc425ff48b7a874ca0fb9d2285044c75f3010ab (patch)
tree5904c7f53cde9ffbe7df2a63f088561141e06b66 /src/net/manaserv/npchandler.cpp
parent28c9cec5d39c9a1b98694eba9a28281cf111e34a (diff)
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Make NPC dialogs instance instead of global
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
Diffstat (limited to 'src/net/manaserv/npchandler.cpp')
-rw-r--r--src/net/manaserv/npchandler.cpp52
1 files changed, 36 insertions, 16 deletions
diff --git a/src/net/manaserv/npchandler.cpp b/src/net/manaserv/npchandler.cpp
index 4e1a4f95..00f3a338 100644
--- a/src/net/manaserv/npchandler.cpp
+++ b/src/net/manaserv/npchandler.cpp
@@ -62,16 +62,29 @@ void NpcHandler::handleMessage(Net::MessageIn &msg)
return;
}
- current_npc = being->getId();
- npcDialog->setNpc(current_npc);
+ int npcId = being->getId();
+ NpcDialogs::iterator diag = mNpcDialogs.find(npcId);
+ NpcDialog *dialog;
+
+ if (diag == mNpcDialogs.end())
+ {
+ dialog = new NpcDialog(npcId);
+ Wrapper wrap;
+ wrap.dialog = dialog;
+ mNpcDialogs[npcId] = wrap;
+ }
+ else
+ {
+ dialog = diag->second.dialog;
+ }
switch (msg.getId())
{
case GPMSG_NPC_CHOICE:
- npcDialog->choiceRequest();
+ dialog->choiceRequest();
while (msg.getUnreadLength())
{
- npcDialog->addChoice(msg.readString());
+ dialog->addChoice(msg.readString());
}
break;
@@ -79,32 +92,35 @@ void NpcHandler::handleMessage(Net::MessageIn &msg)
{
int min_num = msg.readInt32();
int max_num = msg.readInt32();
- npcDialog->integerRequest(msg.readInt32(), min_num, max_num);
+ dialog->integerRequest(msg.readInt32(), min_num, max_num);
break;
}
case GPMSG_NPC_STRING:
- npcDialog->textRequest("");
+ dialog->textRequest("");
break;
case GPMSG_NPC_POST:
- npcDialog->setVisible(false);
- npcPostDialog->clear();
- npcPostDialog->setVisible(true);
+ {
+ new NpcPostDialog(npcId);
break;
+ }
case GPMSG_NPC_ERROR:
- current_npc = NULL;
+ dialog->close();
+ if (diag != mNpcDialogs.end())
+ {
+ mNpcDialogs.erase(diag);
+ }
break;
case GPMSG_NPC_MESSAGE:
- npcDialog->addText(msg.readString(msg.getUnreadLength()));
- npcDialog->showNextButton();
- npcDialog->setVisible(true);
+ dialog->addText(msg.readString(msg.getUnreadLength()));
+ dialog->showNextButton();
break;
case GPMSG_NPC_CLOSE:
- npcDialog->showCloseButton();
+ dialog->showCloseButton();
break;
}
}
@@ -129,8 +145,12 @@ void NpcHandler::closeDialog(int npcId)
msg.writeInt16(npcId);
gameServerConnection->send(msg);
- npcDialog->setVisible(false);
- npcDialog->setText("");
+ NpcDialogs::iterator it = mNpcDialogs.find(npcId);
+ if (it != mNpcDialogs.end())
+ {
+ (*it).second.dialog->close();
+ mNpcDialogs.erase(it);
+ }
}
void NpcHandler::listInput(int npcId, int value)