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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-04-09 00:16:28 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-04-09 17:54:13 +0200
commit404d3f7f2f9aa455bea423a6a00025df23cd6687 (patch)
tree27f6655b3345be1ab109433a55b0512dfe48cb34 /src/net/manaserv/inventoryhandler.cpp
parent1e1f619b9ae5aa26058c499c988f45d1fb1b6d53 (diff)
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Removed the Mana namespace
It's just an annoyance when it's only applied to a few classes. Either we place everything in this namespace or nothing, and at the moment I don't see any rationale for placing everything in a Mana namespace. Acked-by: Jared Adams
Diffstat (limited to 'src/net/manaserv/inventoryhandler.cpp')
-rw-r--r--src/net/manaserv/inventoryhandler.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/net/manaserv/inventoryhandler.cpp b/src/net/manaserv/inventoryhandler.cpp
index 0fd57225..ff9b69e6 100644
--- a/src/net/manaserv/inventoryhandler.cpp
+++ b/src/net/manaserv/inventoryhandler.cpp
@@ -52,7 +52,7 @@ InventoryHandler::InventoryHandler()
handledMessages = _messages;
inventoryHandler = this;
- listen(Mana::Event::ItemChannel);
+ listen(Event::ItemChannel);
}
void InventoryHandler::handleMessage(Net::MessageIn &msg)
@@ -108,10 +108,10 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
}
}
-void InventoryHandler::event(Mana::Event::Channel channel,
- const Mana::Event &event)
+void InventoryHandler::event(Event::Channel channel,
+ const Event &event)
{
- if (channel == Mana::Event::ItemChannel)
+ if (channel == Event::ItemChannel)
{
Item *item = event.getItem("item");
@@ -120,13 +120,13 @@ void InventoryHandler::event(Mana::Event::Channel channel,
int index = item->getInvIndex();
- if (event.getType() == Mana::Event::DoEquip)
+ if (event.getType() == Event::DoEquip)
{
MessageOut msg(PGMSG_EQUIP);
msg.writeInt8(index);
gameServerConnection->send(msg);
}
- else if (event.getType() == Mana::Event::DoUnequip)
+ else if (event.getType() == Event::DoUnequip)
{
MessageOut msg(PGMSG_UNEQUIP);
msg.writeInt8(index);
@@ -136,13 +136,13 @@ void InventoryHandler::event(Mana::Event::Channel channel,
// for instance.
mEquips.setEquipment(index, 0, 0);
}
- else if (event.getType() == Mana::Event::DoUse)
+ else if (event.getType() == Event::DoUse)
{
MessageOut msg(PGMSG_USE_ITEM);
msg.writeInt8(index);
gameServerConnection->send(msg);
}
- else if (event.getType() == Mana::Event::DoDrop)
+ else if (event.getType() == Event::DoDrop)
{
int amount = event.getInt("amount", 1);
@@ -151,7 +151,7 @@ void InventoryHandler::event(Mana::Event::Channel channel,
msg.writeInt8(amount);
gameServerConnection->send(msg);
}
- else if (event.getType() == Mana::Event::DoSplit)
+ else if (event.getType() == Event::DoSplit)
{
int amount = event.getInt("amount", 1);
@@ -165,7 +165,7 @@ void InventoryHandler::event(Mana::Event::Channel channel,
gameServerConnection->send(msg);
}
}
- else if (event.getType() == Mana::Event::DoMove)
+ else if (event.getType() == Event::DoMove)
{
int newIndex = event.getInt("newIndex", -1);