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authorJared Adams <jaxad0127@gmail.com>2010-07-18 12:11:39 -0600
committerJared Adams <jaxad0127@gmail.com>2010-07-18 12:25:37 -0600
commit060b5d24f824de45342c8ea1bab8fc98c08b369d (patch)
tree57b304d388277310990775ee5c9bb0f67b7bb7e6 /src/net/manaserv/gamehandler.h
parent81d8168bb5796ccb1704bcce9f5327c35e55d281 (diff)
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Replace some state-related netcode methods with events
Also move the virtual destructors of the Net handler base classes to the top of their method lists. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/net/manaserv/gamehandler.h')
-rw-r--r--src/net/manaserv/gamehandler.h7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/net/manaserv/gamehandler.h b/src/net/manaserv/gamehandler.h
index 912b308e..2e9f37fe 100644
--- a/src/net/manaserv/gamehandler.h
+++ b/src/net/manaserv/gamehandler.h
@@ -42,10 +42,6 @@ class GameHandler : public MessageHandler, public Net::GameHandler
void disconnect();
- void inGame();
-
- void mapLoaded(const std::string &mapName);
-
void who();
void quit(bool reconnectAccount);
@@ -60,9 +56,8 @@ class GameHandler : public MessageHandler, public Net::GameHandler
void gameLoading();
- /** The ManaServ protocol doesn't use the Mp Main status bar. */
+ /** The ManaServ protocol doesn't use the MP status bar. */
bool canUseMagicBar() const { return false; }
-
};
} // namespace ManaServ