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authorJared Adams <jaxad0127@gmail.com>2010-08-15 21:28:10 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-16 13:19:09 -0600
commitd8d9232a67a03548b827bdb0515fe7a620a488f8 (patch)
treed6e0644f99e0ff89f9b320c0b479ba5a4e398125 /src/net/inventoryhandler.h
parenta6c2b90c2dabac18ad8052d948bc540406b3a613 (diff)
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Move more to the event system
Most of Net::InventoryHandler is now done through events. The ActorSpriteManager was also replaced by events. A few odds and ends were taken care of too. Reviewed-by: Bertram
Diffstat (limited to 'src/net/inventoryhandler.h')
-rw-r--r--src/net/inventoryhandler.h21
1 files changed, 0 insertions, 21 deletions
diff --git a/src/net/inventoryhandler.h b/src/net/inventoryhandler.h
index 91257d3b..93b56a40 100644
--- a/src/net/inventoryhandler.h
+++ b/src/net/inventoryhandler.h
@@ -34,29 +34,8 @@ class InventoryHandler
public:
virtual ~InventoryHandler() {}
- virtual void equipItem(const Item *item) = 0;
-
- virtual void unequipItem(const Item *item) = 0;
-
- virtual void useItem(const Item *item) = 0;
-
- virtual void dropItem(const Item *item, int amount) = 0;
-
virtual bool canSplit(const Item *item) = 0;
- virtual void splitItem(const Item *item, int amount) = 0;
-
- virtual void moveItem(int oldIndex, int newIndex) = 0;
-
- virtual void openStorage(int type) = 0;
-
- virtual void closeStorage(int type) = 0;
-
- //void changeCart() = 0;
-
- virtual void moveItem(int source, int slot, int amount,
- int destination) = 0;
-
// TODO: fix/remove me
virtual size_t getSize(int type) const = 0;
};