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authorJared Adams <jaxad0127@gmail.com>2009-03-23 11:14:00 -0600
committerJared Adams <jaxad0127@gmail.com>2009-03-23 11:14:00 -0600
commiteee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab (patch)
treee6a09e53f092b94614ea66d92af27c684772cd42 /src/net/guildhandler.cpp
parent1850cca2e8ba43b1e70385d848dca9f3a91fef4a (diff)
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Move all TMWServ-specific code to net/tmwserv
Also fix several instances where the same net handler was being used for both servers, and a few other related oddities.
Diffstat (limited to 'src/net/guildhandler.cpp')
-rw-r--r--src/net/guildhandler.cpp240
1 files changed, 0 insertions, 240 deletions
diff --git a/src/net/guildhandler.cpp b/src/net/guildhandler.cpp
deleted file mode 100644
index cf886ab3..00000000
--- a/src/net/guildhandler.cpp
+++ /dev/null
@@ -1,240 +0,0 @@
-/*
- * The Mana World
- * Copyright 2008 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include <iostream>
-#include "guildhandler.h"
-
-#include "protocol.h"
-#include "messagein.h"
-
-#include "chatserver/chatserver.h"
-#include "chatserver/guild.h"
-
-#include "../gui/guildwindow.h"
-#include "../gui/chat.h"
-#include "../guild.h"
-#include "../log.h"
-#include "../localplayer.h"
-#include "../channel.h"
-#include "../channelmanager.h"
-
-GuildHandler::GuildHandler()
-{
- static const Uint16 _messages[] = {
- CPMSG_GUILD_CREATE_RESPONSE,
- CPMSG_GUILD_INVITE_RESPONSE,
- CPMSG_GUILD_ACCEPT_RESPONSE,
- CPMSG_GUILD_GET_MEMBERS_RESPONSE,
- CPMSG_GUILD_UPDATE_LIST,
- CPMSG_GUILD_INVITED,
- CPMSG_GUILD_REJOIN,
- CPMSG_GUILD_QUIT_RESPONSE,
- 0
- };
- handledMessages = _messages;
-
-}
-
-void GuildHandler::handleMessage(MessageIn &msg)
-{
- switch (msg.getId())
- {
- case CPMSG_GUILD_CREATE_RESPONSE:
- {
- logger->log("Received CPMSG_GUILD_CREATE_RESPONSE");
- if(msg.readInt8() == ERRMSG_OK)
- {
- // TODO - Acknowledge guild was created
- chatWindow->chatLog("Guild created.");
- joinedGuild(msg);
- }
- else
- {
- chatWindow->chatLog("Error creating guild.");
- }
- } break;
-
- case CPMSG_GUILD_INVITE_RESPONSE:
- {
- logger->log("Received CPMSG_GUILD_INVITE_RESPONSE");
- if(msg.readInt8() == ERRMSG_OK)
- {
- // TODO - Acknowledge invite was sent
- chatWindow->chatLog("Invite sent.");
- }
- } break;
-
- case CPMSG_GUILD_ACCEPT_RESPONSE:
- {
- logger->log("Received CPMSG_GUILD_ACCEPT_RESPONSE");
- if(msg.readInt8() == ERRMSG_OK)
- {
- // TODO - Acknowledge accepted into guild
- joinedGuild(msg);
- }
- } break;
-
- case CPMSG_GUILD_GET_MEMBERS_RESPONSE:
- {
- logger->log("Received CPMSG_GUILD_GET_MEMBERS_RESPONSE");
- if(msg.readInt8() == ERRMSG_OK)
- {
- std::string guildMember;
- bool online;
- std::string guildName;
- Guild *guild;
-
- short guildId = msg.readInt16();
- guild = player_node->getGuild(guildId);
-
- if (!guild)
- return;
-
- guildName = guild->getName();
-
- while(msg.getUnreadLength())
- {
- guildMember = msg.readString();
- online = msg.readInt8();
- if(guildMember != "")
- {
- guild->addMember(guildMember);
- guildWindow->setOnline(guildName, guildMember, online);
- }
- }
-
- guildWindow->updateTab();
- }
- } break;
-
- case CPMSG_GUILD_UPDATE_LIST:
- {
- logger->log("Received CPMSG_GUILD_UPDATE_LIST");
- short guildId = msg.readInt16();
- std::string guildMember = msg.readString();
- char eventId = msg.readInt8();
-
- Guild *guild = player_node->getGuild(guildId);
- if (guild)
- {
- switch(eventId)
- {
- case GUILD_EVENT_NEW_PLAYER:
- guild->addMember(guildMember);
- guildWindow->setOnline(guild->getName(), guildMember, true);
- break;
-
- case GUILD_EVENT_LEAVING_PLAYER:
- guild->removeMember(guildMember);
- break;
-
- case GUILD_EVENT_ONLINE_PLAYER:
- guildWindow->setOnline(guild->getName(), guildMember, true);
- break;
-
- case GUILD_EVENT_OFFLINE_PLAYER:
- guildWindow->setOnline(guild->getName(), guildMember, false);
- break;
-
- default:
- logger->log("Invalid guild event");
- }
- }
- guildWindow->updateTab();
-
-
- } break;
-
- case CPMSG_GUILD_INVITED:
- {
- logger->log("Received CPMSG_GUILD_INVITED");
- std::string inviterName = msg.readString();
- std::string guildName = msg.readString();
-
- // Open a dialog asking if the player accepts joining the guild.
- guildWindow->openAcceptDialog(inviterName, guildName);
- } break;
-
- case CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE:
- {
- logger->log("Received CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE");
-
- if (msg.readInt8() == ERRMSG_OK)
- {
- // promotion succeeded
- chatWindow->chatLog("Member was promoted successfully");
- }
- else
- {
- // promotion failed
- chatWindow->chatLog("Failed to promote member");
- }
- }
-
- case CPMSG_GUILD_REJOIN:
- {
- logger->log("Received CPMSG_GUILD_REJOIN");
-
- joinedGuild(msg);
- } break;
-
- case CPMSG_GUILD_QUIT_RESPONSE:
- {
- logger->log("Received CPMSG_GUILD_QUIT_RESPONSE");
-
- if (msg.readInt8() == ERRMSG_OK)
- {
- // Must remove tab first, as it wont find the guild
- // name after its removed from the player
- int guildId = msg.readInt16();
- Guild *guild = player_node->getGuild(guildId);
- if (guild)
- {
- chatWindow->removeChannel(guild->getName());
- guildWindow->removeTab(guildId);
- player_node->removeGuild(guildId);
- }
- }
- } break;
- }
-}
-
-void GuildHandler::joinedGuild(MessageIn &msg)
-{
- std::string guildName = msg.readString();
- short guildId = msg.readInt16();
- short permissions = msg.readInt16();
- short channelId = msg.readInt16();
- std::string announcement = msg.readString();
-
- // Add guild to player and create new guild tab
- Guild *guild = player_node->addGuild(guildId, permissions);
- guild->setName(guildName);
- guildWindow->newGuildTab(guildName);
- guildWindow->requestMemberList(guildId);
-
- // Automatically create the guild channel
- // COMMENT: Should this go here??
- Channel *channel = new Channel(channelId, guildName, announcement);
- channelManager->addChannel(channel);
- chatWindow->createNewChannelTab(guildName);
- chatWindow->chatLog("Topic: " + announcement, BY_CHANNEL, guildName);
-}