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authorPhilipp Sehmisch <tmw@crushnet.org>2008-11-01 19:03:01 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-11-01 19:03:01 +0000
commit14ef52c7c3413f8c61b50147dcd22f4ed7238078 (patch)
tree82888985eeae2f3e21ce5e414d6ae9ac72e37d36 /src/net/gameserver/player.h
parentbabaec33e51991475ba2ab9ec06c95bbe5f220c0 (diff)
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Magic implementation phase 1 and 2 (added netcode and a very crude gui for using special actions like magic)
Diffstat (limited to 'src/net/gameserver/player.h')
-rw-r--r--src/net/gameserver/player.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/net/gameserver/player.h b/src/net/gameserver/player.h
index fa8c1376..3eba8a13 100644
--- a/src/net/gameserver/player.h
+++ b/src/net/gameserver/player.h
@@ -51,6 +51,7 @@ namespace Net
void unequip(int slot);
void useItem(int slot);
void attack(int direction);
+ void useSpecial(int special);
void changeAction(Being::Action action);
void talkToNPC(int id, bool restart);
void selectFromNPC(int id, int choice);