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authorPhilipp Sehmisch <tmw@crushnet.org>2007-07-11 12:58:11 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2007-07-11 12:58:11 +0000
commit84aafd27dad40f4033561052164c21fe68cf78ad (patch)
tree77fb9224634f95b1ede62c6605976feb4ee9455b /src/net/equipmenthandler.cpp
parent8dd7eef0402cc6e22642f045e3cfde7f5b011d5b (diff)
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Weapon sprites are now (almost) threated like other equipment sprites through the equipment sprite database. (use -u to ignore updates)
Diffstat (limited to 'src/net/equipmenthandler.cpp')
-rw-r--r--src/net/equipmenthandler.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/net/equipmenthandler.cpp b/src/net/equipmenthandler.cpp
index 74ce95f3..579b6ed3 100644
--- a/src/net/equipmenthandler.cpp
+++ b/src/net/equipmenthandler.cpp
@@ -125,7 +125,8 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
item = player_node->getInvItem(index);
player_node->mEquipment->setEquipment(position, item);
- player_node->setWeaponById(item->getId());
+ player_node->setVisibleEquipment(
+ Being::WEAPON_SPRITE, item->getId());
break;
case 0x01d7:
@@ -138,7 +139,7 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
if (!being)
break;
- being->setWeaponById(itemId);
+ being->setVisibleEquipment(Being::WEAPON_SPRITE, itemId);
break;
case SMSG_PLAYER_UNEQUIP:
@@ -181,7 +182,7 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
case 536:
case 1200:
case 1201:
- player_node->setWeapon(0);
+ player_node->setVisibleEquipment(Being::WEAPON_SPRITE, 0);
// TODO: Why this break? Shouldn't a weapon be
// unequipped in inventory too?
break;
@@ -192,7 +193,7 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
logger->log("Unequipping: %i %i(%i) %i",
index, equipPoint, type, position);
break;
-
+
case SMSG_PLAYER_ATTACK_RANGE:
player_node->setAttackRange(msg->readInt16());
break;