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authorJared Adams <jaxad0127@gmail.com>2009-07-13 21:39:23 -0600
committerJared Adams <jaxad0127@gmail.com>2009-07-13 21:39:23 -0600
commit6d3e53146ba15e4d90670db3067fa7f1a67034e1 (patch)
tree20c2fd4db10392997ba712ca7e75ed68da044230 /src/net/ea/skillhandler.cpp
parentfeb73c9a8dcaf9ebd30ad8b00ce08cf41ca65849 (diff)
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Rename Net::SkillHandler to Net::SpecialHandler
SkillHandler::up moved to PlayerHandler::increaseSkill
Diffstat (limited to 'src/net/ea/skillhandler.cpp')
-rw-r--r--src/net/ea/skillhandler.cpp250
1 files changed, 0 insertions, 250 deletions
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
deleted file mode 100644
index 9fb4e566..00000000
--- a/src/net/ea/skillhandler.cpp
+++ /dev/null
@@ -1,250 +0,0 @@
-/*
- * The Mana World
- * Copyright (C) 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "net/ea/skillhandler.h"
-
-#include "net/ea/protocol.h"
-
-#include "net/messagein.h"
-#include "net/messageout.h"
-
-#include "localplayer.h"
-#include "log.h"
-
-#include "gui/skilldialog.h"
-
-#include "gui/widgets/chattab.h"
-
-#include "utils/gettext.h"
-
-/** job dependend identifiers (?) */
-#define SKILL_BASIC 0x0001
-#define SKILL_WARP 0x001b
-#define SKILL_STEAL 0x0032
-#define SKILL_ENVENOM 0x0034
-
-/** basic skills identifiers */
-#define BSKILL_TRADE 0x0000
-#define BSKILL_EMOTE 0x0001
-#define BSKILL_SIT 0x0002
-#define BSKILL_CREATECHAT 0x0003
-#define BSKILL_JOINPARTY 0x0004
-#define BSKILL_SHOUT 0x0005
-#define BSKILL_PK 0x0006 // ??
-#define BSKILL_SETALLIGN 0x0007 // ??
-
-/** reasons why action failed */
-#define RFAIL_SKILLDEP 0x00
-#define RFAIL_INSUFHP 0x01
-#define RFAIL_INSUFSP 0x02
-#define RFAIL_NOMEMO 0x03
-#define RFAIL_SKILLDELAY 0x04
-#define RFAIL_ZENY 0x05
-#define RFAIL_WEAPON 0x06
-#define RFAIL_REDGEM 0x07
-#define RFAIL_BLUEGEM 0x08
-#define RFAIL_OVERWEIGHT 0x09
-#define RFAIL_GENERIC 0x0a
-
-/** should always be zero if failed */
-#define SKILL_FAILED 0x00
-
-Net::SkillHandler *skillHandler;
-
-namespace EAthena {
-
-SkillHandler::SkillHandler()
-{
- static const Uint16 _messages[] = {
- SMSG_PLAYER_SKILLS,
- SMSG_SKILL_FAILED,
- SMSG_PLAYER_SKILL_UP,
- 0
- };
- handledMessages = _messages;
- skillHandler = this;
-}
-
-void SkillHandler::handleMessage(MessageIn &msg)
-{
- int skillCount;
- int skillId;
-
- switch (msg.getId())
- {
- case SMSG_PLAYER_SKILLS:
- msg.readInt16(); // length
- skillCount = (msg.getLength() - 4) / 37;
-
- for (int k = 0; k < skillCount; k++)
- {
- skillId = msg.readInt16();
- msg.readInt16(); // target type
- msg.skip(2); // unused
- int level = msg.readInt16();
- int sp = msg.readInt16();
- int range = msg.readInt16();
- msg.skip(24); // unused
- int up = msg.readInt8();
-
- player_node->setAttributeBase(skillId, level);
- player_node->setAttributeEffective(skillId, level);
- skillDialog->setModifiable(skillId, up);
- }
- break;
-
- case SMSG_PLAYER_SKILL_UP:
- {
- skillId = msg.readInt16();
- int level = msg.readInt16();
- int sp = msg.readInt16();
- int range = msg.readInt16();
- int up = msg.readInt8();
-
- player_node->setAttributeBase(skillId, level);
- player_node->setAttributeEffective(skillId, level);
- skillDialog->setModifiable(skillId, up);
- }
- break;
-
- case SMSG_SKILL_FAILED:
- // Action failed (ex. sit because you have not reached the
- // right level)
- skillId = msg.readInt16();
- short bskill = msg.readInt16();
- msg.readInt16(); // unknown
- char success = msg.readInt8();
- char reason = msg.readInt8();
- if (success != SKILL_FAILED && bskill == BSKILL_EMOTE)
- {
- logger->log("Action: %d/%d", bskill, success);
- }
-
- std::string msg;
- if (success == SKILL_FAILED && skillId == SKILL_BASIC)
- {
- switch (bskill)
- {
- case BSKILL_TRADE:
- msg = _("Trade failed!");
- break;
- case BSKILL_EMOTE:
- msg = _("Emote failed!");
- break;
- case BSKILL_SIT:
- msg = _("Sit failed!");
- break;
- case BSKILL_CREATECHAT:
- msg = _("Chat creating failed!");
- break;
- case BSKILL_JOINPARTY:
- msg = _("Could not join party!");
- break;
- case BSKILL_SHOUT:
- msg = _("Cannot shout!");
- break;
- }
-
- msg += " ";
-
- switch (reason)
- {
- case RFAIL_SKILLDEP:
- msg += _("You have not yet reached a high enough lvl!");
- break;
- case RFAIL_INSUFHP:
- msg += _("Insufficient HP!");
- break;
- case RFAIL_INSUFSP:
- msg += _("Insufficient SP!");
- break;
- case RFAIL_NOMEMO:
- msg += _("You have no memos!");
- break;
- case RFAIL_SKILLDELAY:
- msg += _("You cannot do that right now!");
- break;
- case RFAIL_ZENY:
- msg += _("Seems you need more money... ;-)");
- break;
- case RFAIL_WEAPON:
- msg += _("You cannot use this skill with that kind of weapon!");
- break;
- case RFAIL_REDGEM:
- msg += _("You need another red gem!");
- break;
- case RFAIL_BLUEGEM:
- msg += _("You need another blue gem!");
- break;
- case RFAIL_OVERWEIGHT:
- msg += _("You're carrying to much to do this!");
- break;
- default:
- msg += _("Huh? What's that?");
- break;
- }
- }
- else
- {
- switch (skillId)
- {
- case SKILL_WARP :
- msg = _("Warp failed...");
- break;
- case SKILL_STEAL :
- msg = _("Could not steal anything...");
- break;
- case SKILL_ENVENOM :
- msg = _("Poison had no effect...");
- break;
- }
- }
-
- localChatTab->chatLog(msg);
- break;
- }
-}
-
-void SkillHandler::up(int skillId)
-{
- if (player_node->getSkillPoints() <= 0)
- return;
-
- MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST);
- outMsg.writeInt16(skillId);
-}
-
-void SkillHandler::use(int skillId, int level, int beingId)
-{
- // TODO
-}
-
-void SkillHandler::use(int skillId, int level, int x, int y)
-{
- // TODO
-}
-
-void SkillHandler::use(int skillId, const std::string &map)
-{
- // TODO
-}
-
-} // namespace EAthena