From 6d3e53146ba15e4d90670db3067fa7f1a67034e1 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Mon, 13 Jul 2009 21:39:23 -0600 Subject: Rename Net::SkillHandler to Net::SpecialHandler SkillHandler::up moved to PlayerHandler::increaseSkill --- src/net/ea/skillhandler.cpp | 250 -------------------------------------------- 1 file changed, 250 deletions(-) delete mode 100644 src/net/ea/skillhandler.cpp (limited to 'src/net/ea/skillhandler.cpp') diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp deleted file mode 100644 index 9fb4e566..00000000 --- a/src/net/ea/skillhandler.cpp +++ /dev/null @@ -1,250 +0,0 @@ -/* - * The Mana World - * Copyright (C) 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "net/ea/skillhandler.h" - -#include "net/ea/protocol.h" - -#include "net/messagein.h" -#include "net/messageout.h" - -#include "localplayer.h" -#include "log.h" - -#include "gui/skilldialog.h" - -#include "gui/widgets/chattab.h" - -#include "utils/gettext.h" - -/** job dependend identifiers (?) */ -#define SKILL_BASIC 0x0001 -#define SKILL_WARP 0x001b -#define SKILL_STEAL 0x0032 -#define SKILL_ENVENOM 0x0034 - -/** basic skills identifiers */ -#define BSKILL_TRADE 0x0000 -#define BSKILL_EMOTE 0x0001 -#define BSKILL_SIT 0x0002 -#define BSKILL_CREATECHAT 0x0003 -#define BSKILL_JOINPARTY 0x0004 -#define BSKILL_SHOUT 0x0005 -#define BSKILL_PK 0x0006 // ?? -#define BSKILL_SETALLIGN 0x0007 // ?? - -/** reasons why action failed */ -#define RFAIL_SKILLDEP 0x00 -#define RFAIL_INSUFHP 0x01 -#define RFAIL_INSUFSP 0x02 -#define RFAIL_NOMEMO 0x03 -#define RFAIL_SKILLDELAY 0x04 -#define RFAIL_ZENY 0x05 -#define RFAIL_WEAPON 0x06 -#define RFAIL_REDGEM 0x07 -#define RFAIL_BLUEGEM 0x08 -#define RFAIL_OVERWEIGHT 0x09 -#define RFAIL_GENERIC 0x0a - -/** should always be zero if failed */ -#define SKILL_FAILED 0x00 - -Net::SkillHandler *skillHandler; - -namespace EAthena { - -SkillHandler::SkillHandler() -{ - static const Uint16 _messages[] = { - SMSG_PLAYER_SKILLS, - SMSG_SKILL_FAILED, - SMSG_PLAYER_SKILL_UP, - 0 - }; - handledMessages = _messages; - skillHandler = this; -} - -void SkillHandler::handleMessage(MessageIn &msg) -{ - int skillCount; - int skillId; - - switch (msg.getId()) - { - case SMSG_PLAYER_SKILLS: - msg.readInt16(); // length - skillCount = (msg.getLength() - 4) / 37; - - for (int k = 0; k < skillCount; k++) - { - skillId = msg.readInt16(); - msg.readInt16(); // target type - msg.skip(2); // unused - int level = msg.readInt16(); - int sp = msg.readInt16(); - int range = msg.readInt16(); - msg.skip(24); // unused - int up = msg.readInt8(); - - player_node->setAttributeBase(skillId, level); - player_node->setAttributeEffective(skillId, level); - skillDialog->setModifiable(skillId, up); - } - break; - - case SMSG_PLAYER_SKILL_UP: - { - skillId = msg.readInt16(); - int level = msg.readInt16(); - int sp = msg.readInt16(); - int range = msg.readInt16(); - int up = msg.readInt8(); - - player_node->setAttributeBase(skillId, level); - player_node->setAttributeEffective(skillId, level); - skillDialog->setModifiable(skillId, up); - } - break; - - case SMSG_SKILL_FAILED: - // Action failed (ex. sit because you have not reached the - // right level) - skillId = msg.readInt16(); - short bskill = msg.readInt16(); - msg.readInt16(); // unknown - char success = msg.readInt8(); - char reason = msg.readInt8(); - if (success != SKILL_FAILED && bskill == BSKILL_EMOTE) - { - logger->log("Action: %d/%d", bskill, success); - } - - std::string msg; - if (success == SKILL_FAILED && skillId == SKILL_BASIC) - { - switch (bskill) - { - case BSKILL_TRADE: - msg = _("Trade failed!"); - break; - case BSKILL_EMOTE: - msg = _("Emote failed!"); - break; - case BSKILL_SIT: - msg = _("Sit failed!"); - break; - case BSKILL_CREATECHAT: - msg = _("Chat creating failed!"); - break; - case BSKILL_JOINPARTY: - msg = _("Could not join party!"); - break; - case BSKILL_SHOUT: - msg = _("Cannot shout!"); - break; - } - - msg += " "; - - switch (reason) - { - case RFAIL_SKILLDEP: - msg += _("You have not yet reached a high enough lvl!"); - break; - case RFAIL_INSUFHP: - msg += _("Insufficient HP!"); - break; - case RFAIL_INSUFSP: - msg += _("Insufficient SP!"); - break; - case RFAIL_NOMEMO: - msg += _("You have no memos!"); - break; - case RFAIL_SKILLDELAY: - msg += _("You cannot do that right now!"); - break; - case RFAIL_ZENY: - msg += _("Seems you need more money... ;-)"); - break; - case RFAIL_WEAPON: - msg += _("You cannot use this skill with that kind of weapon!"); - break; - case RFAIL_REDGEM: - msg += _("You need another red gem!"); - break; - case RFAIL_BLUEGEM: - msg += _("You need another blue gem!"); - break; - case RFAIL_OVERWEIGHT: - msg += _("You're carrying to much to do this!"); - break; - default: - msg += _("Huh? What's that?"); - break; - } - } - else - { - switch (skillId) - { - case SKILL_WARP : - msg = _("Warp failed..."); - break; - case SKILL_STEAL : - msg = _("Could not steal anything..."); - break; - case SKILL_ENVENOM : - msg = _("Poison had no effect..."); - break; - } - } - - localChatTab->chatLog(msg); - break; - } -} - -void SkillHandler::up(int skillId) -{ - if (player_node->getSkillPoints() <= 0) - return; - - MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST); - outMsg.writeInt16(skillId); -} - -void SkillHandler::use(int skillId, int level, int beingId) -{ - // TODO -} - -void SkillHandler::use(int skillId, int level, int x, int y) -{ - // TODO -} - -void SkillHandler::use(int skillId, const std::string &map) -{ - // TODO -} - -} // namespace EAthena -- cgit v1.2.3-60-g2f50