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authorBertram <yohanndotferreiraatorange.fr>2010-04-16 13:58:56 +0200
committerBertram <yohanndotferreiraatorange.fr>2010-04-17 12:03:44 +0200
commit3ae525b05858af105cc7e3eb6ac7316fc2f5bbd5 (patch)
tree5737c40d37a7b87897b9dc9b422198b28a18b13a /src/net/ea/generalhandler.cpp
parent924760c45e0f1aa1105e192bd83d6a4ce2c80f81 (diff)
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Changed eAthena protocol name to TmwAthena and changed the config files accordingly.
This makes room for the actual eAthena protocol future inclusion.
Diffstat (limited to 'src/net/ea/generalhandler.cpp')
-rw-r--r--src/net/ea/generalhandler.cpp255
1 files changed, 0 insertions, 255 deletions
diff --git a/src/net/ea/generalhandler.cpp b/src/net/ea/generalhandler.cpp
deleted file mode 100644
index 047aee63..00000000
--- a/src/net/ea/generalhandler.cpp
+++ /dev/null
@@ -1,255 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/generalhandler.h"
-
-#include "client.h"
-#include "configuration.h"
-#include "log.h"
-
-#include "gui/charselectdialog.h"
-#include "gui/inventorywindow.h"
-#include "gui/register.h"
-#include "gui/skilldialog.h"
-#include "gui/socialwindow.h"
-#include "gui/statuswindow.h"
-
-#include "net/ea/adminhandler.h"
-#include "net/ea/beinghandler.h"
-#include "net/ea/buysellhandler.h"
-#include "net/ea/chathandler.h"
-#include "net/ea/charserverhandler.h"
-#include "net/ea/gamehandler.h"
-#include "net/ea/guildhandler.h"
-#include "net/ea/inventoryhandler.h"
-#include "net/ea/itemhandler.h"
-#include "net/ea/loginhandler.h"
-#include "net/ea/network.h"
-#include "net/ea/npchandler.h"
-#include "net/ea/partyhandler.h"
-#include "net/ea/playerhandler.h"
-#include "net/ea/protocol.h"
-#include "net/ea/tradehandler.h"
-#include "net/ea/specialhandler.h"
-
-#include "net/ea/gui/guildtab.h"
-#include "net/ea/gui/partytab.h"
-
-#include "net/messagein.h"
-#include "net/messageout.h"
-
-#include "resources/itemdb.h"
-
-#include "utils/gettext.h"
-
-#include <assert.h>
-#include <list>
-
-extern Net::GeneralHandler *generalHandler;
-
-namespace EAthena {
-
-ServerInfo charServer;
-ServerInfo mapServer;
-
-extern Guild *eaGuild;
-extern Party *eaParty;
-
-GeneralHandler::GeneralHandler():
- mAdminHandler(new AdminHandler),
- mBeingHandler(new BeingHandler(config.getValue("EnableSync", 0) == 1)),
- mBuySellHandler(new BuySellHandler),
- mCharHandler(new CharServerHandler),
- mChatHandler(new ChatHandler),
- mGameHandler(new GameHandler),
- mGuildHandler(new GuildHandler),
- mInventoryHandler(new InventoryHandler),
- mItemHandler(new ItemHandler),
- mLoginHandler(new LoginHandler),
- mNpcHandler(new NpcHandler),
- mPartyHandler(new PartyHandler),
- mPlayerHandler(new PlayerHandler),
- mSpecialHandler(new SpecialHandler),
- mTradeHandler(new TradeHandler)
-{
- static const Uint16 _messages[] = {
- SMSG_CONNECTION_PROBLEM,
- 0
- };
- handledMessages = _messages;
- generalHandler = this;
-
- std::list<ItemDB::Stat> stats;
- stats.push_back(ItemDB::Stat("str", N_("Strength %+d")));
- stats.push_back(ItemDB::Stat("agi", N_("Agility %+d")));
- stats.push_back(ItemDB::Stat("vit", N_("Vitality %+d")));
- stats.push_back(ItemDB::Stat("int", N_("Intelligence %+d")));
- stats.push_back(ItemDB::Stat("dex", N_("Dexterity %+d")));
- stats.push_back(ItemDB::Stat("luck", N_("Luck %+d")));
-
- ItemDB::setStatsList(stats);
-}
-
-GeneralHandler::~GeneralHandler()
-{
- delete mNetwork;
-}
-
-void GeneralHandler::handleMessage(Net::MessageIn &msg)
-{
- int code;
-
- switch (msg.getId())
- {
- case SMSG_CONNECTION_PROBLEM:
- code = msg.readInt8();
- logger->log("Connection problem: %i", code);
-
- switch (code)
- {
- case 0:
- errorMessage = _("Authentication failed.");
- break;
- case 1:
- errorMessage = _("No servers available.");
- break;
- case 2:
- if (Client::getState() == STATE_GAME)
- errorMessage = _("Someone else is trying to use this "
- "account.");
- else
- errorMessage = _("This account is already logged in.");
- break;
- case 3:
- errorMessage = _("Speed hack detected.");
- break;
- case 8:
- errorMessage = _("Duplicated login.");
- break;
- default:
- errorMessage = _("Unknown connection error.");
- break;
- }
- Client::setState(STATE_ERROR);
- break;
- }
-}
-
-void GeneralHandler::load()
-{
- (new Network)->registerHandler(this);
-
- mNetwork->registerHandler(mAdminHandler.get());
- mNetwork->registerHandler(mBeingHandler.get());
- mNetwork->registerHandler(mBuySellHandler.get());
- mNetwork->registerHandler(mChatHandler.get());
- mNetwork->registerHandler(mCharHandler.get());
- mNetwork->registerHandler(mGameHandler.get());
- mNetwork->registerHandler(mGuildHandler.get());
- mNetwork->registerHandler(mInventoryHandler.get());
- mNetwork->registerHandler(mItemHandler.get());
- mNetwork->registerHandler(mLoginHandler.get());
- mNetwork->registerHandler(mNpcHandler.get());
- mNetwork->registerHandler(mPlayerHandler.get());
- mNetwork->registerHandler(mSpecialHandler.get());
- mNetwork->registerHandler(mTradeHandler.get());
- mNetwork->registerHandler(mPartyHandler.get());
-}
-
-void GeneralHandler::reload()
-{
- if (mNetwork)
- mNetwork->disconnect();
-
- static_cast<LoginHandler*>(mLoginHandler.get())->clearWorlds();
- static_cast<CharServerHandler*>(mCharHandler.get())->setCharCreateDialog(0);
- static_cast<CharServerHandler*>(mCharHandler.get())->setCharSelectDialog(0);
-}
-
-void GeneralHandler::unload()
-{
- if (mNetwork)
- mNetwork->clearHandlers();
-}
-
-void GeneralHandler::flushNetwork()
-{
- if (!mNetwork)
- return;
-
- mNetwork->flush();
- mNetwork->dispatchMessages();
-
- if (mNetwork->getState() == Network::NET_ERROR)
- {
- if (!mNetwork->getError().empty())
- errorMessage = mNetwork->getError();
- else
- errorMessage = _("Got disconnected from server!");
-
- Client::setState(STATE_ERROR);
- }
-}
-
-void GeneralHandler::guiWindowsLoaded()
-{
- inventoryWindow->setSplitAllowed(false);
- skillDialog->loadSkills("ea-skills.xml");
-
- statusWindow->addAttribute(STR, _("Strength"), true);
- statusWindow->addAttribute(AGI, _("Agility"), true);
- statusWindow->addAttribute(VIT, _("Vitality"), true);
- statusWindow->addAttribute(INT, _("Intelligence"), true);
- statusWindow->addAttribute(DEX, _("Dexterity"), true);
- statusWindow->addAttribute(LUK, _("Luck"), true);
-
- statusWindow->addAttribute(ATK, _("Attack"), false);
- statusWindow->addAttribute(DEF, _("Defense"), false);
- statusWindow->addAttribute(MATK, _("M.Attack"), false);
- statusWindow->addAttribute(MDEF, _("M.Defense"), false);
- statusWindow->addAttribute(HIT, _("% Accuracy"), false);
- statusWindow->addAttribute(FLEE, _("% Evade"), false);
- statusWindow->addAttribute(CRIT, _("% Critical"), false);
-}
-
-void GeneralHandler::guiWindowsUnloaded()
-{
- socialWindow->removeTab(eaGuild);
- socialWindow->removeTab(eaParty);
-
- delete guildTab;
- guildTab = 0;
-
- delete partyTab;
- partyTab = 0;
-}
-
-void GeneralHandler::clearHandlers()
-{
- mNetwork->clearHandlers();
-}
-
-void GeneralHandler::stateChanged(State oldState, State newState)
-{
- //
-}
-
-} // namespace EAthena