summaryrefslogtreecommitdiff
path: root/src/net/ea/buysellhandler.cpp
diff options
context:
space:
mode:
authorJared Adams <jaxad0127@gmail.com>2009-03-26 23:04:14 -0600
committerJared Adams <jaxad0127@gmail.com>2009-03-26 23:04:14 -0600
commite64b5a25a54f56bc836af57223e37449a1daffe8 (patch)
treef14f80a0bdc5268a2c4e2c70b6afcac080242ac5 /src/net/ea/buysellhandler.cpp
parente03bd01fa02da71d41b85d3710a971da5a9c6c32 (diff)
downloadmana-client-e64b5a25a54f56bc836af57223e37449a1daffe8.tar.gz
mana-client-e64b5a25a54f56bc836af57223e37449a1daffe8.tar.bz2
mana-client-e64b5a25a54f56bc836af57223e37449a1daffe8.tar.xz
mana-client-e64b5a25a54f56bc836af57223e37449a1daffe8.zip
Major clean up of ChatTab handling
ChatTabs now manage their own adding/removal from the chat window, which lost most of it's chat related messages. Whisper handling is stil done by the ChatWindow, but it no longer manages any other tabs. ChannelTab handling is now the sole responsability of the Channels they are attached to. The general tab is handled by Game.
Diffstat (limited to 'src/net/ea/buysellhandler.cpp')
-rw-r--r--src/net/ea/buysellhandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp
index 8dbc2953..d60cb0e2 100644
--- a/src/net/ea/buysellhandler.cpp
+++ b/src/net/ea/buysellhandler.cpp
@@ -105,7 +105,7 @@ void BuySellHandler::handleMessage(MessageIn &msg)
}
else
{
- chatWindow->chatLog(_("Nothing to sell"), BY_SERVER);
+ localChatTab->chatLog(_("Nothing to sell"), BY_SERVER);
current_npc = 0;
}
break;
@@ -113,22 +113,22 @@ void BuySellHandler::handleMessage(MessageIn &msg)
case SMSG_NPC_BUY_RESPONSE:
if (msg.readInt8() == 0)
{
- chatWindow->chatLog(_("Thanks for buying"), BY_SERVER);
+ localChatTab->chatLog(_("Thanks for buying"), BY_SERVER);
}
else
{
// Reset player money since buy dialog already assumed purchase
// would go fine
buyDialog->setMoney(player_node->getMoney());
- chatWindow->chatLog(_("Unable to buy"), BY_SERVER);
+ localChatTab->chatLog(_("Unable to buy"), BY_SERVER);
}
break;
case SMSG_NPC_SELL_RESPONSE:
if (msg.readInt8() == 0)
- chatWindow->chatLog(_("Thanks for selling"), BY_SERVER);
+ localChatTab->chatLog(_("Thanks for selling"), BY_SERVER);
else
- chatWindow->chatLog(_("Unable to sell"), BY_SERVER);
+ localChatTab->chatLog(_("Unable to sell"), BY_SERVER);
break;
}