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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-25 22:50:59 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-25 22:50:59 +0100
commitcc79f0fe21e1a2ef73cbe987d54e848b9a47142d (patch)
treeedd316eb6094f0c02d6d014385865dcd88a2bc56 /src/net/ea/buysellhandler.cpp
parentb0df784f1be44a657ca8092069488602270629b7 (diff)
parent99e8a3fd77b63a029fe02dcf771b6af1aad252ed (diff)
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Merge branch 'eathena/master'
Conflicts: A lot of files.
Diffstat (limited to 'src/net/ea/buysellhandler.cpp')
-rw-r--r--src/net/ea/buysellhandler.cpp40
1 files changed, 21 insertions, 19 deletions
diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp
index 480c71b8..8dbc2953 100644
--- a/src/net/ea/buysellhandler.cpp
+++ b/src/net/ea/buysellhandler.cpp
@@ -32,15 +32,12 @@
#include "../../npc.h"
#include "../../gui/buy.h"
+#include "../../gui/buysell.h"
#include "../../gui/chat.h"
#include "../../gui/sell.h"
#include "../../utils/gettext.h"
-extern BuyDialog *buyDialog;
-extern Window *buySellDialog;
-extern SellDialog *sellDialog;
-
BuySellHandler::BuySellHandler()
{
static const Uint16 _messages[] = {
@@ -64,8 +61,8 @@ void BuySellHandler::handleMessage(MessageIn &msg)
buyDialog->reset();
sellDialog->setVisible(false);
sellDialog->reset();
+ current_npc = msg.readInt32();
buySellDialog->setVisible(true);
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(msg.readInt32()));
break;
case SMSG_NPC_BUY:
@@ -77,10 +74,10 @@ void BuySellHandler::handleMessage(MessageIn &msg)
for (int k = 0; k < n_items; k++)
{
- Sint32 value = msg.readInt32();
+ int value = msg.readInt32();
msg.readInt32(); // DCvalue
msg.readInt8(); // type
- Sint16 itemId = msg.readInt16();
+ int itemId = msg.readInt16();
buyDialog->addItem(itemId, 0, value);
}
break;
@@ -88,33 +85,38 @@ void BuySellHandler::handleMessage(MessageIn &msg)
case SMSG_NPC_SELL:
msg.readInt16(); // length
n_items = (msg.getLength() - 4) / 10;
- if (n_items > 0) {
+ if (n_items > 0)
+ {
sellDialog->setMoney(player_node->getMoney());
sellDialog->reset();
sellDialog->setVisible(true);
for (int k = 0; k < n_items; k++)
{
- Sint16 index = msg.readInt16();
- Sint32 value = msg.readInt32();
+ int index = msg.readInt16();
+ int value = msg.readInt32();
msg.readInt32(); // OCvalue
Item *item = player_node->getInventory()->getItem(index);
- if (item && !(item->isEquipped())) {
+
+ if (item && !(item->isEquipped()))
sellDialog->addItem(item, value);
- }
}
}
- else {
+ else
+ {
chatWindow->chatLog(_("Nothing to sell"), BY_SERVER);
- if (current_npc) current_npc->handleDeath();
+ current_npc = 0;
}
break;
case SMSG_NPC_BUY_RESPONSE:
- if (msg.readInt8() == 0) {
+ if (msg.readInt8() == 0)
+ {
chatWindow->chatLog(_("Thanks for buying"), BY_SERVER);
- } else {
+ }
+ else
+ {
// Reset player money since buy dialog already assumed purchase
// would go fine
buyDialog->setMoney(player_node->getMoney());
@@ -123,11 +125,11 @@ void BuySellHandler::handleMessage(MessageIn &msg)
break;
case SMSG_NPC_SELL_RESPONSE:
- if (msg.readInt8() == 0) {
+ if (msg.readInt8() == 0)
chatWindow->chatLog(_("Thanks for selling"), BY_SERVER);
- } else {
+ else
chatWindow->chatLog(_("Unable to sell"), BY_SERVER);
- }
+
break;
}
}