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authorPhilipp Sehmisch <crush@themanaworld.org>2009-08-16 18:25:55 +0200
committerPhilipp Sehmisch <crush@themanaworld.org>2009-08-16 18:25:55 +0200
commit4263962e947b4914de8d1750f21cc7cc82567b4d (patch)
tree32340098913c302fdb33f88ffea65fb36920db75 /src/net/ea/beinghandler.cpp
parentdd0844b6ac01293e7afd0dd85e695b8d77b8e4be (diff)
parent7e2673a3b9460fdcd646e23c3bd9039de854565f (diff)
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More merges and conflict resolves
Diffstat (limited to 'src/net/ea/beinghandler.cpp')
-rw-r--r--src/net/ea/beinghandler.cpp90
1 files changed, 52 insertions, 38 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 1d780a60..29c10900 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -37,6 +37,8 @@
#include "gui/partywindow.h"
+#include "resources/colordb.h"
+
#include <iostream>
namespace EAthena {
@@ -98,7 +100,7 @@ Being *createBeing(int id, short job)
void BeingHandler::handleMessage(MessageIn &msg)
{
int id;
- short job, speed;
+ short job, speed, gender;
Uint16 headTop, headMid, headBottom;
Uint16 shoes, gloves;
Uint16 weapon, shield;
@@ -109,6 +111,7 @@ void BeingHandler::handleMessage(MessageIn &msg)
int type;
Uint16 status;
Being *srcBeing, *dstBeing;
+ Player *player;
int hairStyle, hairColor, flag;
switch (msg.getId())
@@ -137,6 +140,8 @@ void BeingHandler::handleMessage(MessageIn &msg)
dstBeing = createBeing(id, job);
}
+ player = dynamic_cast<Player*>(dstBeing);
+
// Fix monster jobs
if (dstBeing->getType() == Being::MONSTER)
{
@@ -158,7 +163,7 @@ void BeingHandler::handleMessage(MessageIn &msg)
dstBeing->setWalkSpeed(speed);
dstBeing->mJob = job;
hairStyle = msg.readInt16();
- dstBeing->setSprite(Being::WEAPON_SPRITE, msg.readInt16());
+ weapon = msg.readInt16();
headBottom = msg.readInt16();
if (msg.getId() == SMSG_BEING_MOVE)
@@ -166,7 +171,7 @@ void BeingHandler::handleMessage(MessageIn &msg)
msg.readInt32(); // server tick
}
- dstBeing->setSprite(Being::SHIELD_SPRITE, msg.readInt16());
+ shield = msg.readInt16();
headTop = msg.readInt16();
headMid = msg.readInt16();
hairColor = msg.readInt16();
@@ -178,16 +183,22 @@ void BeingHandler::handleMessage(MessageIn &msg)
msg.readInt16(); // manner
dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
msg.readInt8(); // karma
- dstBeing->setGender(
- (msg.readInt8() == 0) ? GENDER_FEMALE : GENDER_MALE);
+ gender = msg.readInt8();
- // Set these after the gender, as the sprites may be gender-specific
- dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, headBottom);
- dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid);
- dstBeing->setSprite(Being::HAT_SPRITE, headTop);
- dstBeing->setSprite(Being::SHOE_SPRITE, shoes);
- dstBeing->setSprite(Being::GLOVES_SPRITE, gloves);
- dstBeing->setHairStyle(hairStyle, hairColor);
+ if (player)
+ {
+ player->setGender((gender == 0)
+ ? GENDER_FEMALE : GENDER_MALE);
+ // Set these after the gender, as the sprites may be gender-specific
+ player->setSprite(Player::HAIR_SPRITE, hairStyle * -1, ColorDB::get(hairColor));
+ player->setSprite(Player::BOTTOMCLOTHES_SPRITE, headBottom);
+ player->setSprite(Player::TOPCLOTHES_SPRITE, headMid);
+ player->setSprite(Player::HAT_SPRITE, headTop);
+ player->setSprite(Player::SHOE_SPRITE, shoes);
+ player->setSprite(Player::GLOVES_SPRITE, gloves);
+ player->setSprite(Player::WEAPON_SPRITE, weapon);
+ player->setSprite(Player::SHIELD_SPRITE, shield);
+ }
if (msg.getId() == SMSG_BEING_MOVE)
{
@@ -371,6 +382,8 @@ void BeingHandler::handleMessage(MessageIn &msg)
break;
}
+ player = dynamic_cast<Player*>(dstBeing);
+
int type = msg.readInt8();
int id = 0;
int id2 = 0;
@@ -384,41 +397,41 @@ void BeingHandler::handleMessage(MessageIn &msg)
switch (type) {
case 1: // eAthena LOOK_HAIR
- dstBeing->setHairStyle(id, -1);
+ player->setSpriteID(Player::HAIR_SPRITE, id *-1);
break;
case 2: // Weapon ID in id, Shield ID in id2
- dstBeing->setSprite(Being::WEAPON_SPRITE, id);
- dstBeing->setSprite(Being::SHIELD_SPRITE, id2);
+ player->setSprite(Player::WEAPON_SPRITE, id);
+ player->setSprite(Player::SHIELD_SPRITE, id2);
break;
case 3: // Change lower headgear for eAthena, pants for us
- dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, id);
+ player->setSprite(Player::BOTTOMCLOTHES_SPRITE, id);
break;
case 4: // Change upper headgear for eAthena, hat for us
- dstBeing->setSprite(Being::HAT_SPRITE, id);
+ player->setSprite(Player::HAT_SPRITE, id);
break;
case 5: // Change middle headgear for eathena, armor for us
- dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, id);
+ player->setSprite(Player::TOPCLOTHES_SPRITE, id);
break;
case 6: // eAthena LOOK_HAIR_COLOR
- dstBeing->setHairStyle(-1, id);
+ player->setSpriteColor(Player::HAIR_SPRITE, ColorDB::get(id));
break;
case 8: // eAthena LOOK_SHIELD
- dstBeing->setSprite(Being::SHIELD_SPRITE, id);
+ player->setSprite(Player::SHIELD_SPRITE, id);
break;
case 9: // eAthena LOOK_SHOES
- dstBeing->setSprite(Being::SHOE_SPRITE, id);
+ player->setSprite(Player::SHOE_SPRITE, id);
break;
case 10: // LOOK_GLOVES
- dstBeing->setSprite(Being::GLOVES_SPRITE, id);
+ player->setSprite(Player::GLOVES_SPRITE, id);
break;
case 11: // LOOK_CAPE
- dstBeing->setSprite(Being::CAPE_SPRITE, id);
+ player->setSprite(Player::CAPE_SPRITE, id);
break;
case 12:
- dstBeing->setSprite(Being::MISC1_SPRITE, id);
+ player->setSprite(Player::MISC1_SPRITE, id);
break;
case 13:
- dstBeing->setSprite(Being::MISC2_SPRITE, id);
+ player->setSprite(Player::MISC2_SPRITE, id);
break;
default:
logger->log("SMSG_BEING_CHANGE_LOOKS: unsupported type: "
@@ -466,15 +479,16 @@ void BeingHandler::handleMessage(MessageIn &msg)
dstBeing = createBeing(id, job);
}
+ player = dynamic_cast<Player*>(dstBeing);
+
{
PartyMember *member = partyWindow->findMember(id);
if (member && member->online)
{
- dynamic_cast<Player*>(dstBeing)->setInParty(true);
+ player->setInParty(true);
}
}
-
dstBeing->setWalkSpeed(speed);
dstBeing->mJob = job;
hairStyle = msg.readInt16();
@@ -497,19 +511,19 @@ void BeingHandler::handleMessage(MessageIn &msg)
msg.readInt16(); // manner
dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
msg.readInt8(); // karma
- dstBeing->setGender(
- (msg.readInt8() == 0) ? GENDER_FEMALE : GENDER_MALE);
+ player->setGender((msg.readInt8() == 0)
+ ? GENDER_FEMALE : GENDER_MALE);
// Set these after the gender, as the sprites may be gender-specific
- dstBeing->setSprite(Being::WEAPON_SPRITE, weapon);
- dstBeing->setSprite(Being::SHIELD_SPRITE, shield);
- dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, headBottom);
- dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid);
- dstBeing->setSprite(Being::HAT_SPRITE, headTop);
- //dstBeing->setSprite(Being::CAPE_SPRITE, cape);
- //dstBeing->setSprite(Being::MISC1_SPRITE, misc1);
- //dstBeing->setSprite(Being::MISC2_SPRITE, misc2);
- dstBeing->setHairStyle(hairStyle, hairColor);
+ player->setSprite(Player::WEAPON_SPRITE, weapon);
+ player->setSprite(Player::SHIELD_SPRITE, shield);
+ player->setSprite(Player::BOTTOMCLOTHES_SPRITE, headBottom);
+ player->setSprite(Player::TOPCLOTHES_SPRITE, headMid);
+ player->setSprite(Player::HAT_SPRITE, headTop);
+ //player->setSprite(Player::CAPE_SPRITE, cape);
+ //player->setSprite(Player::MISC1_SPRITE, misc1);
+ //player->setSprite(Player::MISC2_SPRITE, misc2);
+ player->setSprite(Player::HAIR_SPRITE, hairStyle * -1, ColorDB::get(hairColor));
if (msg.getId() == SMSG_PLAYER_MOVE)
{