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authorEugenio Favalli <elvenprogrammer@gmail.com>2008-02-12 19:49:37 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2008-02-12 19:49:37 +0000
commit79dfa4db0cc7d307fe52f1959a30f117efacaa00 (patch)
treec44cd018b8f9f320fb2a1f0c8aed47a24ac14e2b /src/map.h
parent34e9c3e9125ef800ef47e2594cf23853deddccfb (diff)
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Made pathfinding not halt on collision destination tile, made moving around with mouse smoother. Added possibility to pass through players with key controls.
Diffstat (limited to 'src/map.h')
-rw-r--r--src/map.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/map.h b/src/map.h
index 5c7fe1e9..fab7bfb7 100644
--- a/src/map.h
+++ b/src/map.h
@@ -134,11 +134,6 @@ class Map : public Properties
void setWalk(int x, int y, bool walkable);
/**
- * Tell if a tile is walkable or not, includes checking beings.
- */
- bool getWalk(int x, int y) const;
-
- /**
* Tell if a tile collides, not including a check on beings.
*/
bool tileCollides(int x, int y) const;