From 79dfa4db0cc7d307fe52f1959a30f117efacaa00 Mon Sep 17 00:00:00 2001 From: Eugenio Favalli Date: Tue, 12 Feb 2008 19:49:37 +0000 Subject: Made pathfinding not halt on collision destination tile, made moving around with mouse smoother. Added possibility to pass through players with key controls. --- src/map.h | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/map.h') diff --git a/src/map.h b/src/map.h index 5c7fe1e9..fab7bfb7 100644 --- a/src/map.h +++ b/src/map.h @@ -133,11 +133,6 @@ class Map : public Properties */ void setWalk(int x, int y, bool walkable); - /** - * Tell if a tile is walkable or not, includes checking beings. - */ - bool getWalk(int x, int y) const; - /** * Tell if a tile collides, not including a check on beings. */ -- cgit v1.2.3-70-g09d2