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authorBertram <bertram@cegetel.net>2010-02-27 15:26:22 +0100
committerBertram <yohanndotferreiraatorange.fr>2010-04-12 23:50:21 +0200
commit98967ec85b48fcc85d1468b7fa02b847389431fb (patch)
tree48654c088a161208848928451965563eacdcd69c /src/map.cpp
parentd95381372559c75b1829b43f9476c21b166f6dad (diff)
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One step closer to the full movement system ready.
The LocalPlayer::nextTile() function has been sanitized and the movement system has been fine tuned, but yet not optimized. (Optimizations and riddance of 32 hard-coded value will come later.) There is just one case left not handled correctly when the character walked within one tile south-east of a blocking one and then the player click north-west (through the blocking tile) on a walkable location. Quite rare but still here.
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