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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 17:45:36 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 17:45:45 +0100
commit1dcaa196fd8339dbdd28f9c09c62636b663a3846 (patch)
treec7faf82210e428787804204e3dc8e5dc6c725947 /src/map.cpp
parent17b2b19e7b907ae955e500d44dd167d2f31ce7bd (diff)
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Fixed some positioning issues
Started with not being able to click NPCs properly, and I ended up correcting the draw positions of overhead text, targets and sprite ordering. It's now a bit more straight-forward. The position of a being is simply in the middle of the sprite at the bottom. When drawing the sprite, an offset remains because all the sprites are compensating for getting drawn half a tile to the left and one tile up.
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 551c10f3..59e6201f 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -144,7 +144,7 @@ void MapLayer::draw(Graphics *graphics, int startX, int startY,
#ifdef TMWSERV_SUPPORT
while (si != sprites.end() && (*si)->getPixelY() <= y * 32)
#else
- while (si != sprites.end() && (*si)->getPixelY() <= y * 32 - 32)
+ while (si != sprites.end() && (*si)->getPixelY() <= y * 32)
#endif
{
(*si)->draw(graphics, -scrollX, -scrollY);