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authorBertram <bertram@cegetel.net>2009-09-23 00:31:57 +0200
committerBertram <bertram@cegetel.net>2009-09-23 00:31:57 +0200
commite9ca82e734da4e8e82854c8791a3f7e62d083a1d (patch)
treed6c244c9ae199abe1b1ff078e08bb2c4ef6da3cd /src/map.cpp
parent5aad04d3333f9a75b8eeea28802422d7c310304d (diff)
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Fixed some glitches in Equipment and Inventory window, and made the code more logical...
Now, the setAlpha() function is called with less changing numbers which can help increasing FPS a bit...
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 1a869e61..2176327f 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -145,6 +145,7 @@ void MapLayer::draw(Graphics *graphics, int startX, int startY,
{
while (si != sprites.end() && (*si)->getPixelY() <= y * 32)
{
+ (*si)->setAlpha(1.0f);
(*si)->draw(graphics, -scrollX, -scrollY);
si++;
}
@@ -167,6 +168,7 @@ void MapLayer::draw(Graphics *graphics, int startX, int startY,
{
while (si != sprites.end())
{
+ (*si)->setAlpha(1.0f);
(*si)->draw(graphics, -scrollX, -scrollY);
si++;
}
@@ -297,7 +299,6 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY)
{
(*si)->setAlpha(0.3f);
(*si)->draw(graphics, -scrollX, -scrollY);
- (*si)->setAlpha(1.0f);
}
}
si++;