From e9ca82e734da4e8e82854c8791a3f7e62d083a1d Mon Sep 17 00:00:00 2001 From: Bertram Date: Wed, 23 Sep 2009 00:31:57 +0200 Subject: Fixed some glitches in Equipment and Inventory window, and made the code more logical... Now, the setAlpha() function is called with less changing numbers which can help increasing FPS a bit... --- src/map.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/map.cpp') diff --git a/src/map.cpp b/src/map.cpp index 1a869e61..2176327f 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -145,6 +145,7 @@ void MapLayer::draw(Graphics *graphics, int startX, int startY, { while (si != sprites.end() && (*si)->getPixelY() <= y * 32) { + (*si)->setAlpha(1.0f); (*si)->draw(graphics, -scrollX, -scrollY); si++; } @@ -167,6 +168,7 @@ void MapLayer::draw(Graphics *graphics, int startX, int startY, { while (si != sprites.end()) { + (*si)->setAlpha(1.0f); (*si)->draw(graphics, -scrollX, -scrollY); si++; } @@ -297,7 +299,6 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY) { (*si)->setAlpha(0.3f); (*si)->draw(graphics, -scrollX, -scrollY); - (*si)->setAlpha(1.0f); } } si++; -- cgit v1.2.3-70-g09d2