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authorEugenio Favalli <elvenprogrammer@gmail.com>2006-05-03 13:38:20 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2006-05-03 13:38:20 +0000
commitc74ed8da3751f85b4bfb235b055f404f5340eae7 (patch)
tree56462755320b0bd98cb826e533fecfbbe3d3e0b1 /src/main.cpp
parent3297165f99f0dac7a453f180e1bef05782da2c6e (diff)
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Increased fps limit granularity and cleaned some code, fixed some xml library name in Dev-C++ project file, switched version to 0.0.20.
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp25
1 files changed, 0 insertions, 25 deletions
diff --git a/src/main.cpp b/src/main.cpp
index d067d3c9..985a2ba4 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -93,7 +93,6 @@ SERVER_INFO **server_info;
unsigned char state;
std::string errorMessage;
unsigned char screen_mode;
-volatile int framesToDraw = 0;
Sound sound;
Music *bgm;
@@ -101,18 +100,6 @@ Music *bgm;
Configuration config; /**< Xml file configuration reader */
Logger *logger; /**< Log object */
-/**
- * Allows the next frame to be drawn (part of framerate limiting)
- */
-Uint32 nextFrame(Uint32 interval, void *param)
-{
- if (framesToDraw < 10)
- {
- framesToDraw++;
- }
- return interval;
-}
-
namespace {
struct ErrorListener : public gcn::ActionListener
{
@@ -275,9 +262,6 @@ void init_engine()
hairset.push_back(tmp);
}
}
- /*hairset = resman->createSpriteset(
- "graphics/sprites/player_male_hair.png", 29, 29);
- if (!hairset) logger->error("Couldn't load hair spriteset!");*/
gui = new Gui(graphics);
state = UPDATE_STATE; /**< Initial game state */
@@ -295,15 +279,6 @@ void init_engine()
errorMessage = err;
logger->log("Warning: %s", err);
}
-
- // Set frame counter when using fps limit
- int fpsLimit = (int)config.getValue("fpslimit", 0);
- if (fpsLimit)
- {
- if (fpsLimit < 10) fpsLimit = 10;
- if (fpsLimit > 200) fpsLimit = 200;
- SDL_AddTimer(1000 / fpsLimit, nextFrame, NULL);
- }
}
/** Clear the engine */