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authorEugenio Favalli <elvenprogrammer@gmail.com>2006-05-12 10:22:03 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2006-05-12 10:22:03 +0000
commit3ac438c461e66b50151579db3362cd939a41f83c (patch)
treeb47f37d30734626c4944f925adf096559661cc64 /src/main.cpp
parent6c0e78de6eb137e75473e056eec238cd31b9e901 (diff)
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You can now see the shirt when equipping a top equipment.
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 9202654a..f7c36b18 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -84,6 +84,7 @@ char n_server, n_character;
std::vector<Spriteset *> hairset;
Spriteset *playerset = NULL;
+Spriteset *equipmentset = NULL;
Graphics *graphics;
// TODO Anyone knows a good location for this? Or a way to make it non-global?
@@ -250,6 +251,9 @@ void init_engine()
playerset = resman->createSpriteset(
"graphics/sprites/player_male_base.png", 64, 64);
if (!playerset) logger->error("Couldn't load player spriteset!");
+ equipmentset = resman->createSpriteset(
+ "graphics/sprites/item1202.png", 64, 64);
+ if (!equipmentset) logger->error("Couldn't load player equipmentset!");
for (int i=0; i < NR_HAIR_STYLES; i++)
{
@@ -290,6 +294,7 @@ void exit_engine()
for_each(hairset.begin(), hairset.end(), make_dtor(hairset));
hairset.clear();
delete playerset;
+ delete equipmentset;
// Shutdown libxml
xmlCleanupParser();