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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-07-24 00:13:24 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-07-24 00:13:24 +0000 |
commit | 4789ebb11407eb9402c385f3cc6fa242d91214c2 (patch) | |
tree | 6bf5bed52073ae19ef4b5b08e7fe92af603f04d8 /src/main.cpp | |
parent | 1b7ff9ad4160fd0ff79d2da658eca8d8c8abf815 (diff) | |
download | mana-client-4789ebb11407eb9402c385f3cc6fa242d91214c2.tar.gz mana-client-4789ebb11407eb9402c385f3cc6fa242d91214c2.tar.bz2 mana-client-4789ebb11407eb9402c385f3cc6fa242d91214c2.tar.xz mana-client-4789ebb11407eb9402c385f3cc6fa242d91214c2.zip |
Implemented caching of spritesets, including a lot of cleanups to the new
animation system. Action now refers to the Spriteset directly and
AnimatedSprite refers to the current Action directly instead of using the
std::map with a std::string constantly. Some methods and parameters are marked
as const. The READ_PROP macro was replaced by static methods. Warnings are
logged when unnamed actions are defined or when actions refer to undefined
imagesets. Code is more tolerant towards missing actions.
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/src/main.cpp b/src/main.cpp index 5ecb4f35..28debf47 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -56,8 +56,6 @@ #endif #include "sound.h" -#include "graphic/spriteset.h" - #include "gui/char_server.h" #include "gui/char_select.h" #include "gui/connection.h" @@ -76,6 +74,7 @@ #include "resources/image.h" #include "resources/resourcemanager.h" +#include "resources/spriteset.h" #include "utils/dtor.h" #include "utils/tostring.h" @@ -244,17 +243,17 @@ void init_engine() // Initialize for drawing graphics->_beginDraw(); - playerset[0] = resman->createSpriteset( + playerset[0] = resman->getSpriteset( "graphics/sprites/player_male_base.png", 64, 64); if (!playerset[0]) logger->error("Couldn't load male player spriteset!"); - playerset[1] = resman->createSpriteset( + playerset[1] = resman->getSpriteset( "graphics/sprites/player_female_base.png", 64, 64); if (!playerset[1]) logger->error("Couldn't load female player spriteset!"); for (int i=0; i < NR_HAIR_STYLES; i++) { - Spriteset *tmp = ResourceManager::getInstance()->createSpriteset( + Spriteset *tmp = ResourceManager::getInstance()->getSpriteset( "graphics/sprites/hairstyle" + toString(i + 1) + ".png", 40, 40); if (!tmp) { @@ -288,10 +287,16 @@ void exit_engine() config.write(); delete gui; delete graphics; - for_each(hairset.begin(), hairset.end(), make_dtor(hairset)); + + std::vector<Spriteset *>::iterator iter; + for (iter = hairset.begin(); iter != hairset.end(); ++iter) + { + (*iter)->decRef(); + } hairset.clear(); - delete playerset[0]; - delete playerset[1]; + + playerset[0]->decRef(); + playerset[1]->decRef(); // Shutdown libxml xmlCleanupParser(); |