From 4789ebb11407eb9402c385f3cc6fa242d91214c2 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Mon, 24 Jul 2006 00:13:24 +0000 Subject: Implemented caching of spritesets, including a lot of cleanups to the new animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions. --- src/main.cpp | 21 +++++++++++++-------- 1 file changed, 13 insertions(+), 8 deletions(-) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index 5ecb4f35..28debf47 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -56,8 +56,6 @@ #endif #include "sound.h" -#include "graphic/spriteset.h" - #include "gui/char_server.h" #include "gui/char_select.h" #include "gui/connection.h" @@ -76,6 +74,7 @@ #include "resources/image.h" #include "resources/resourcemanager.h" +#include "resources/spriteset.h" #include "utils/dtor.h" #include "utils/tostring.h" @@ -244,17 +243,17 @@ void init_engine() // Initialize for drawing graphics->_beginDraw(); - playerset[0] = resman->createSpriteset( + playerset[0] = resman->getSpriteset( "graphics/sprites/player_male_base.png", 64, 64); if (!playerset[0]) logger->error("Couldn't load male player spriteset!"); - playerset[1] = resman->createSpriteset( + playerset[1] = resman->getSpriteset( "graphics/sprites/player_female_base.png", 64, 64); if (!playerset[1]) logger->error("Couldn't load female player spriteset!"); for (int i=0; i < NR_HAIR_STYLES; i++) { - Spriteset *tmp = ResourceManager::getInstance()->createSpriteset( + Spriteset *tmp = ResourceManager::getInstance()->getSpriteset( "graphics/sprites/hairstyle" + toString(i + 1) + ".png", 40, 40); if (!tmp) { @@ -288,10 +287,16 @@ void exit_engine() config.write(); delete gui; delete graphics; - for_each(hairset.begin(), hairset.end(), make_dtor(hairset)); + + std::vector::iterator iter; + for (iter = hairset.begin(); iter != hairset.end(); ++iter) + { + (*iter)->decRef(); + } hairset.clear(); - delete playerset[0]; - delete playerset[1]; + + playerset[0]->decRef(); + playerset[1]->decRef(); // Shutdown libxml xmlCleanupParser(); -- cgit v1.2.3-60-g2f50