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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-08-18 22:01:43 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-08-18 22:01:43 +0000
commita971d34980ecbeefd7db08dd7f8049795bf9f56b (patch)
treed096fa01a38f31374256d14e06ff4a46676fa86c /src/localplayer.h
parent1a68e441ec6d7d529b5c64bfafac56ae45d3f2fb (diff)
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Adapted to new server handling of character attributes.
Diffstat (limited to 'src/localplayer.h')
-rw-r--r--src/localplayer.h114
1 files changed, 62 insertions, 52 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
index d2aef38b..111501c7 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -36,64 +36,74 @@ class Inventory;
class Item;
/**
- * Stats every being needs
+ * Attributes used during combat. Available to all the beings.
*/
-enum BeingStats
+enum
{
- BASE_ATTR_STRENGTH = 0, // Basic attributes
- BASE_ATTR_AGILITY,
- BASE_ATTR_DEXTERITY,
- BASE_ATTR_VITALITY,
- BASE_ATTR_INTELLIGENCE,
- BASE_ATTR_WILLPOWER,
- BASE_ATTR_CHARISMA,
- NB_BASE_ATTRIBUTES,
-
- ATTR_EFF_STRENGTH = NB_BASE_ATTRIBUTES, // modified basic attributes
- ATTR_EFF_AGILITY,
- ATTR_EFF_DEXTERITY,
- ATTR_EFF_VITALITY,
- ATTR_EFF_INTELLIGENCE,
- ATTR_EFF_WILLPOWER,
- ATTR_EFF_CHARISMA,
- NB_EFFECTIVE_ATTRIBUTES,
-
- DERIVED_ATTR_HP_MAXIMUM = NB_EFFECTIVE_ATTRIBUTES, // Computed stats
- DERIVED_ATTR_PHYSICAL_ATTACK_MINIMUM,
- DERIVED_ATTR_PHYSICAL_ATTACK_FLUCTUATION,
- DERIVED_ATTR_PHYSICAL_DEFENCE,
- // add new computed statistics when they are needed
- NB_ATTRIBUTES_BEING
+ BASE_ATTR_BEGIN = 0,
+ BASE_ATTR_PHY_ATK = BASE_ATTR_BEGIN,
+ BASE_ATTR_MAG_ATK,
+ BASE_ATTR_PHY_RES,
+ BASE_ATTR_MAG_RES,
+ BASE_ATTR_EVADE,
+ BASE_ATTR_HP,
+ BASE_ATTR_END,
+ BASE_ATTR_NB = BASE_ATTR_END - BASE_ATTR_BEGIN,
+
+ BASE_ELEM_BEGIN = BASE_ATTR_END,
+ BASE_ELEM_NEUTRAL = BASE_ELEM_BEGIN,
+ BASE_ELEM_FIRE,
+ BASE_ELEM_WATER,
+ BASE_ELEM_EARTH,
+ BASE_ELEM_AIR,
+ BASE_ELEM_SACRED,
+ BASE_ELEM_DEATH,
+ BASE_ELEM_END,
+ BASE_ELEM_NB = BASE_ELEM_END - BASE_ELEM_BEGIN,
+
+ NB_BEING_ATTRIBUTES = BASE_ELEM_END
};
/**
- * Player character specific stats
+ * Attributes of characters. Used to derive being attributes.
*/
-enum CharacterStats
+enum
{
- CHAR_SKILL_WEAPON_UNARMED = NB_ATTRIBUTES_BEING,
+ CHAR_ATTR_BEGIN = BASE_ATTR_END,
+ CHAR_ATTR_STRENGTH = CHAR_ATTR_BEGIN,
+ CHAR_ATTR_AGILITY,
+ CHAR_ATTR_DEXTERITY,
+ CHAR_ATTR_VITALITY,
+ CHAR_ATTR_INTELLIGENCE,
+ CHAR_ATTR_WILLPOWER,
+ CHAR_ATTR_CHARISMA,
+ CHAR_ATTR_END,
+ CHAR_ATTR_NB = CHAR_ATTR_END - CHAR_ATTR_BEGIN,
+
+ CHAR_SKILL_WEAPON_BEGIN = CHAR_ATTR_END,
+ CHAR_SKILL_WEAPON_NONE = CHAR_SKILL_WEAPON_BEGIN,
+ CHAR_SKILL_WEAPON_KNIFE,
CHAR_SKILL_WEAPON_SWORD,
- CHAR_SKILL_WEAPON_AXE,
- CHAR_SKILL_WEAPON_POLEARM,
+ CHAR_SKILL_WEAPON_SPEAR,
CHAR_SKILL_WEAPON_JAVELIN,
- CHAR_SKILL_WEAPON_WHIP,
- CHAR_SKILL_WEAPON_DAGGER,
+ CHAR_SKILL_WEAPON_ROD,
CHAR_SKILL_WEAPON_STAFF,
+ CHAR_SKILL_WEAPON_WHIP,
+ CHAR_SKILL_WEAPON_PROJECTILE,
+ CHAR_SKILL_WEAPON_BOOMERANG,
CHAR_SKILL_WEAPON_BOW,
+ CHAR_SKILL_WEAPON_SICKLE,
CHAR_SKILL_WEAPON_CROSSBOW,
- CHAR_SKILL_WEAPON_THROWN,
- NB_CHAR_WEAPONSKILLS,
-
- CHAR_SKILL_MAGIC_IAMJUSTAPLACEHOLDER = NB_CHAR_WEAPONSKILLS,
- NB_CHAR_MAGICSKILLS,
-
- CHAR_SKILL_CRAFT_IAMJUSTAPLACEHOLDER = NB_CHAR_MAGICSKILLS,
- NB_CHAR_CRAFTSKILLS,
+ CHAR_SKILL_WEAPON_STICK,
+ CHAR_SKILL_WEAPON_HAMMER,
+ CHAR_SKILL_WEAPON_AXE,
+ CHAR_SKILL_WEAPON_HAND_PROJECTILE,
+ CHAR_SKILL_WEAPON_END,
+ CHAR_SKILL_WEAPON_NB = CHAR_SKILL_WEAPON_END - CHAR_SKILL_WEAPON_BEGIN,
- CHAR_SKILL_IAMJUSTAPLACEHOLDER = NB_CHAR_CRAFTSKILLS,
- NB_CHAR_OTHERSKILLS,
+ // Magic skills should follow.
- NB_ATTRIBUTES_CHAR = NB_CHAR_OTHERSKILLS
+ NB_CHARACTER_ATTRIBUTES = CHAR_SKILL_WEAPON_END
};
@@ -256,17 +266,17 @@ class LocalPlayer : public Player
int getMaxWeight() const
{ return mMaxWeight; }
- int getAttributeBase(size_t num) const
- { return mAttributeBase.at(num); }
+ int getAttributeBase(int num) const
+ { return mAttributeBase[num]; }
- void setAttributeBase(size_t num, int value)
- { mAttributeBase.at(num) = value; }
+ void setAttributeBase(int num, int value)
+ { mAttributeBase[num] = value; }
- int getAttributeEffective(size_t num) const
- { return mAttributeEffective.at(num); }
+ int getAttributeEffective(int num) const
+ { return mAttributeEffective[num]; }
- void setAttributeEffective(size_t num, int value)
- { mAttributeEffective.at(num) = value; }
+ void setAttributeEffective(int num, int value)
+ { mAttributeEffective[num] = value; }
int getAttributeIncreasePoints() const
{ return mAttributeIncreasePoints; }