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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-14 19:08:25 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-14 19:23:28 +0200
commit3591c264f14edf300e7d3ea20577c517a092cf50 (patch)
tree8748986df0943d162f9011b8f0b2115e137a4054 /src/localplayer.h
parentc316bd0a9ffdbeb85ea80dc3ca2e731062b45c85 (diff)
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Fixed alpha to also apply to the main text of a text particle
It was only being applied to the outline and shadow. This improves the fadeout a little, but because the text is being rendered multiple times, it still looks strange.
Diffstat (limited to 'src/localplayer.h')
-rw-r--r--src/localplayer.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
index add5c049..4a85dd75 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -490,7 +490,8 @@ class LocalPlayer : public Player
/**
* Helper function for loading target cursors
*/
- void loadTargetCursor(std::string filename, int width, int height,
+ void loadTargetCursor(const std::string &filename,
+ int width, int height,
bool outRange, Being::TargetCursorSize size);
/** Images of the target cursor. */