From 3591c264f14edf300e7d3ea20577c517a092cf50 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Thu, 14 May 2009 19:08:25 +0200 Subject: Fixed alpha to also apply to the main text of a text particle It was only being applied to the outline and shadow. This improves the fadeout a little, but because the text is being rendered multiple times, it still looks strange. --- src/localplayer.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/localplayer.h') diff --git a/src/localplayer.h b/src/localplayer.h index add5c049..4a85dd75 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -490,7 +490,8 @@ class LocalPlayer : public Player /** * Helper function for loading target cursors */ - void loadTargetCursor(std::string filename, int width, int height, + void loadTargetCursor(const std::string &filename, + int width, int height, bool outRange, Being::TargetCursorSize size); /** Images of the target cursor. */ -- cgit v1.2.3-60-g2f50