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authorPhilipp Sehmisch <tmw@crushnet.org>2008-03-03 20:36:26 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-03-03 20:36:26 +0000
commitee5830a18757f5b34890a27a239e6a9214f8ac62 (patch)
tree7061779ec307ecdf9d10ad8ebda55b16a3aa68c7 /src/localplayer.cpp
parentb047811ba2e0fd8ced277f9b3f7bc35d6c274e09 (diff)
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Skill gui beautifications by roderic.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp30
1 files changed, 16 insertions, 14 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 3c70c228..f581db27 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -41,6 +41,7 @@
#include "net/protocol.h"
#include "utils/tostring.h"
+#include "utils/gettext.h"
LocalPlayer *player_node = NULL;
@@ -445,20 +446,21 @@ void LocalPlayer::lowerAttribute(size_t attr)
const std::string& LocalPlayer::getSkillName(int skill)
{
static const std::string skills[CHAR_SKILL_NB + 1] =
- { "Unarmed", // CHAR_SKILL_WEAPON_NONE
- "Knife", // CHAR_SKILL_WEAPON_KNIFE
- "Sword", // CHAR_SKILL_WEAPON_SWORD
- "Polearm", // CHAR_SKILL_WEAPON_POLEARM
- "Staff", // CHAR_SKILL_WEAPON_STAFF
- "Whip", // CHAR_SKILL_WEAPON_WHIP
- "Bow", // CHAR_SKILL_WEAPON_BOW
- "Shooting", // CHAR_SKILL_WEAPON_SHOOTING
- "Mace", // CHAR_SKILL_WEAPON_MACE
- "Axe", // CHAR_SKILL_WEAPON_AXE
- "Thrown", // CHAR_SKILL_WEAPON_THROWN
- "Magic", // CHAR_SKILL_MAGIC_IAMJUSTAPLACEHOLDER
- "Craft", // CHAR_SKILL_CRAFT_IAMJUSTAPLACEHOLDER
- "Unknown Skill"
+ {
+ _("Unarmed"), // CHAR_SKILL_WEAPON_NONE
+ _("Knife"), // CHAR_SKILL_WEAPON_KNIFE
+ _("Sword"), // CHAR_SKILL_WEAPON_SWORD
+ _("Polearm"), // CHAR_SKILL_WEAPON_POLEARM
+ _("Staff"), // CHAR_SKILL_WEAPON_STAFF
+ _("Whip"), // CHAR_SKILL_WEAPON_WHIP
+ _("Bow"), // CHAR_SKILL_WEAPON_BOW
+ _("Shooting"), // CHAR_SKILL_WEAPON_SHOOTING
+ _("Mace"), // CHAR_SKILL_WEAPON_MACE
+ _("Axe"), // CHAR_SKILL_WEAPON_AXE
+ _("Thrown"), // CHAR_SKILL_WEAPON_THROWN
+ _("Magic"), // CHAR_SKILL_MAGIC_IAMJUSTAPLACEHOLDER
+ _("Craft"), // CHAR_SKILL_CRAFT_IAMJUSTAPLACEHOLDER
+ _("Unknown Skill")
};
if ((skill < 0) || (skill > CHAR_SKILL_NB))