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authorJared Adams <jaxad0127@gmail.com>2009-04-02 22:37:35 -0600
committerJared Adams <jaxad0127@gmail.com>2009-04-02 22:37:35 -0600
commitd13b3eaca82e3547c84f60b9b135464ff3a51cf0 (patch)
treee4ede7c58a991b85ff208a7155d0b74236f23bac /src/localplayer.cpp
parent4916370e6130bfee7eb9ae486f03391d2214ecf4 (diff)
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Start TMWServ's PlayerHandler and InventoryHandler
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index a154e6a0..031ff342 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -354,7 +354,7 @@ void LocalPlayer::moveInvItem(Item *item, int newIndex)
void LocalPlayer::equipItem(Item *item)
{
// Net::getInventoryHandler()->equipItem(item);
-#ifdef TMWSERV_SUPPORT
+#ifdef TMWSERV_SUPPORT // Ready for replacement
Net::GameServer::Player::equip(item->getInvIndex());
#else
inventoryHandler->equipItem(item);
@@ -376,7 +376,7 @@ void LocalPlayer::unequipItem(int slot)
void LocalPlayer::unequipItem(Item *item)
{
// Net::getInventoryHandler()->unequipItem(item);
-#ifdef TMWSERV_SUPPORT
+#ifdef TMWSERV_SUPPORT // Ready for replacement
Net::GameServer::Player::unequip(item->getInvIndex());
#else
inventoryHandler->unequipItem(item);
@@ -391,7 +391,7 @@ void LocalPlayer::unequipItem(Item *item)
void LocalPlayer::useItem(Item *item)
{
// Net::getInventoryHandler()->useItem(item);
-#ifdef TMWSERV_SUPPORT
+#ifdef TMWSERV_SUPPORT // Ready for replacement
Net::GameServer::Player::useItem(item->getInvIndex());
#else
inventoryHandler->useItem(item);
@@ -401,7 +401,7 @@ void LocalPlayer::useItem(Item *item)
void LocalPlayer::dropItem(Item *item, int quantity)
{
// Net::getInventoryHandler()->dropItem(item, quantity);
-#ifdef TMWSERV_SUPPORT
+#ifdef TMWSERV_SUPPORT // Ready for replacement
Net::GameServer::Player::drop(item->getInvIndex(), quantity);
#else
inventoryHandler->dropItem(item, quantity);
@@ -433,7 +433,7 @@ void LocalPlayer::pickUp(FloorItem *item)
if (dx * dx + dy * dy < 4)
{
// Net::getPlayerHandler()->pickUp(item);
-#ifdef TMWSERV_SUPPORT
+#ifdef TMWSERV_SUPPORT // Ready for replacement
int id = item->getId();
Net::GameServer::Player::pickUp(id >> 16, id & 0xFFFF);
#else
@@ -550,7 +550,8 @@ void LocalPlayer::walk(unsigned char dir)
else if (dir)
{
// If the being can't move, just change direction
-#ifdef TMWSERV_SUPPORT
+ // Net::getPlayerHandler()->setDirection(dir);
+#ifdef TMWSERV_SUPPORT // Ready for replacement
Net::GameServer::Player::changeDir(dir);
#else
// TODO: Communicate this to the server
@@ -631,7 +632,7 @@ void LocalPlayer::setDestination(Uint16 x, Uint16 y)
mDestY = y;
// Net::getPlayerHandler()->setDestination(x, y, mDirection);
-#ifdef TMWSERV_SUPPORT
+#ifdef TMWSERV_SUPPORT // Ready for replacement
Net::GameServer::Player::walk(x, y);
//Debugging fire burst
effectManager->trigger(15,x,y);
@@ -701,8 +702,7 @@ void LocalPlayer::toggleSit()
}
// Net::getPlayerHandler()->changeAction(newAction);
-
-#ifdef TMWSERV_SUPPORT
+#ifdef TMWSERV_SUPPORT // Ready for replacement
setAction(newAction);
Net::GameServer::Player::changeAction(newAction);
#else
@@ -717,7 +717,7 @@ void LocalPlayer::emote(Uint8 emotion)
mLastAction = tick_time;
// Net::getPlayerHandler()->emote(emotion);
-#ifdef EATHENA_SUPPORT
+#ifdef EATHENA_SUPPORT // Ready for replacement
playerHandler->emote(emotion);
#endif
}
@@ -884,7 +884,7 @@ void LocalPlayer::stopAttack()
void LocalPlayer::revive()
{
// Net::getPlayerHandler()->respawn();
-#ifdef EATHENA_SUPPORT
+#ifdef EATHENA_SUPPORT // Ready for replacement
playerHandler->respawn();
#endif
}