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authorIra Rice <irarice@gmail.com>2008-11-06 17:44:35 +0000
committerIra Rice <irarice@gmail.com>2008-11-06 17:44:35 +0000
commit0db6dce98d9c07b569dd29207979818f114f7a32 (patch)
tree3ae317c611a6e1d530b7d5e2b693ffc554aaa920 /src/localplayer.cpp
parentcb81caa6ddbe1861d7b276d48f337dd8841d68c1 (diff)
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Ported a patch by Peavey on TMW to keep all item pointers inside of
inventory. For us, this should get rid of the arrow crashing bug, if it still exists (been a few weeks since I've heard of it happening now).
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 129626f0..9475fcbb 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -200,7 +200,7 @@ void LocalPlayer::unequipItem(Item *item)
outMsg.writeInt16(item->getInvIndex());
// Tidy equipment directly to avoid weapon still shown bug, for instance
- mEquipment->removeEquipment(item);
+ mEquipment->removeEquipment(item->getInvIndex());
}
void LocalPlayer::useItem(Item *item)