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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2006-01-31 02:59:23 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2006-01-31 02:59:23 +0000
commit2fb12d513bb7e10375893e1ae22da3538b20fa27 (patch)
tree8e4d43ccc427043762575b89a761341fff642adb /src/gui
parent1764f1c1dfdc99504029a6f3275321bf31eabea4 (diff)
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Created a ListModel for ShopItems.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/buy.cpp38
-rw-r--r--src/gui/buy.h15
-rw-r--r--src/gui/sell.cpp42
-rw-r--r--src/gui/shop.h22
4 files changed, 67 insertions, 50 deletions
diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp
index 65f2e525..71f502f2 100644
--- a/src/gui/buy.cpp
+++ b/src/gui/buy.cpp
@@ -46,7 +46,9 @@ BuyDialog::BuyDialog(Network *network):
Window("Buy"), mNetwork(network),
m_money(0), m_amountItems(0), m_maxItems(0)
{
- itemList = new ListBox(this);
+ mShopItems = new ShopItems;
+
+ itemList = new ListBox(mShopItems);
scrollArea = new ScrollArea(itemList);
slider = new Slider(1.0);
quantityLabel = new gcn::Label("0");
@@ -114,6 +116,11 @@ BuyDialog::BuyDialog(Network *network):
setLocationRelativeTo(getParent());
}
+BuyDialog::~BuyDialog()
+{
+ delete mShopItems;
+}
+
void BuyDialog::setMoney(int amount)
{
m_money = amount;
@@ -121,7 +128,7 @@ void BuyDialog::setMoney(int amount)
void BuyDialog::reset()
{
- shopInventory.clear();
+ mShopItems->clear();
m_money = 0;
slider->setValue(0.0);
m_amountItems = 0;
@@ -149,7 +156,7 @@ void BuyDialog::addItem(short id, int price)
item_shop.price = price;
item_shop.id = id;
- shopInventory.push_back(item_shop);
+ mShopItems->push_back(item_shop);
itemList->adjustSize();
}
@@ -173,7 +180,7 @@ void BuyDialog::action(const std::string& eventId)
// If no item was selected, none can be bought, otherwise
// calculate how many the player can afford
m_maxItems = (itemList->getSelected() == -1) ? 0 :
- m_money / shopInventory[selectedItem].price;
+ m_money / mShopItems->at(selectedItem).price;
// When at least one item can be bought, enable the slider and the
// increase button
@@ -186,7 +193,7 @@ void BuyDialog::action(const std::string& eventId)
}
// The following actions require a valid selection
- if (selectedItem < 0 || selectedItem >= int(shopInventory.size())) {
+ if (selectedItem < 0 || selectedItem >= int(mShopItems->size())) {
return;
}
@@ -225,10 +232,10 @@ void BuyDialog::action(const std::string& eventId)
outMsg.writeInt16(CMSG_NPC_BUY_REQUEST);
outMsg.writeInt16(8);
outMsg.writeInt16(m_amountItems);
- outMsg.writeInt16(shopInventory[selectedItem].id);
+ outMsg.writeInt16(mShopItems->at(selectedItem).id);
// update money !
- m_money -= m_amountItems * shopInventory[selectedItem].price;
+ m_money -= m_amountItems * mShopItems->at(selectedItem).price;
// Update number of items that can be bought at max
m_maxItems -= m_amountItems;
@@ -258,7 +265,7 @@ void BuyDialog::action(const std::string& eventId)
quantityLabel->adjustSize();
oss.str("");
- oss << "Price : " << m_amountItems * shopInventory[selectedItem].price << " GP";
+ oss << "Price : " << m_amountItems * mShopItems->at(selectedItem).price << " GP";
moneyLabel->setCaption(oss.str());
moneyLabel->adjustSize();
}
@@ -268,23 +275,12 @@ void BuyDialog::mouseClick(int x, int y, int button, int count)
{
Window::mouseClick(x, y, button, count);
-// shopInventory[selectedItem];
int selectedItem = itemList->getSelected();
if (selectedItem > -1)
{
itemDescLabel->setCaption("Description: " +
- itemDb->getItemInfo(shopInventory[selectedItem].id)->getDescription());
+ itemDb->getItemInfo(mShopItems->at(selectedItem).id)->getDescription());
itemEffectLabel->setCaption("Effect: " +
- itemDb->getItemInfo(shopInventory[selectedItem].id)->getEffect());
+ itemDb->getItemInfo(mShopItems->at(selectedItem).id)->getEffect());
}
}
-
-int BuyDialog::getNumberOfElements()
-{
- return shopInventory.size();
-}
-
-std::string BuyDialog::getElementAt(int i)
-{
- return shopInventory[i].name;
-}
diff --git a/src/gui/buy.h b/src/gui/buy.h
index 6a1c9829..bf84d24e 100644
--- a/src/gui/buy.h
+++ b/src/gui/buy.h
@@ -24,25 +24,21 @@
#ifndef _TMW_BUY_H
#define _TMW_BUY_H
-#include <vector>
-
#include <guichan/actionlistener.hpp>
-#include <guichan/listmodel.hpp>
-#include "shop.h"
#include "window.h"
#include "../guichanfwd.h"
class Network;
+class ShopItems;
/**
* The buy dialog.
*
* \ingroup Interface
*/
-class BuyDialog : public Window, public gcn::ActionListener,
- public gcn::ListModel
+class BuyDialog : public Window, public gcn::ActionListener
{
public:
/**
@@ -53,6 +49,11 @@ class BuyDialog : public Window, public gcn::ActionListener,
BuyDialog(Network *network);
/**
+ * Destructor
+ */
+ ~BuyDialog();
+
+ /**
* Resets the dialog, clearing shop inventory.
*/
void reset();
@@ -101,7 +102,7 @@ class BuyDialog : public Window, public gcn::ActionListener,
gcn::Label *quantityLabel;
gcn::Slider *slider;
- std::vector<ITEM_SHOP> shopInventory;
+ ShopItems *mShopItems;
int m_money;
int m_amountItems;
diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp
index f89055b4..89aec044 100644
--- a/src/gui/sell.cpp
+++ b/src/gui/sell.cpp
@@ -49,7 +49,9 @@ SellDialog::SellDialog(Network *network):
mNetwork(network),
m_maxItems(0), m_amountItems(0)
{
- itemList = new ListBox(this);
+ mShopItems = new ShopItems();
+
+ itemList = new ListBox(mShopItems);
scrollArea = new ScrollArea(itemList);
slider = new Slider(1.0);
quantityLabel = new gcn::Label("0");
@@ -117,9 +119,14 @@ SellDialog::SellDialog(Network *network):
setLocationRelativeTo(getParent());
}
+SellDialog::~SellDialog()
+{
+ delete mShopItems;
+}
+
void SellDialog::reset()
{
- shopInventory.clear();
+ mShopItems->clear();
slider->setValue(0.0);
m_amountItems = 0;
@@ -152,7 +159,7 @@ void SellDialog::addItem(Item *item, int price)
item_shop.id = item->getId();
item_shop.quantity = item->getQuantity();
- shopInventory.push_back(item_shop);
+ mShopItems->push_back(item_shop);
itemList->adjustSize();
}
@@ -174,7 +181,7 @@ void SellDialog::action(const std::string& eventId)
if (selectedItem > -1) {
slider->setEnabled(true);
increaseButton->setEnabled(true);
- m_maxItems = shopInventory[selectedItem].quantity;
+ m_maxItems = mShopItems->at(selectedItem).quantity;
} else {
slider->setEnabled(false);
increaseButton->setEnabled(false);
@@ -187,7 +194,7 @@ void SellDialog::action(const std::string& eventId)
}
// The following actions require a valid item selection
- if (selectedItem == -1 || selectedItem >= int(shopInventory.size())) {
+ if (selectedItem == -1 || selectedItem >= int(mShopItems->size())) {
return;
}
@@ -220,7 +227,7 @@ void SellDialog::action(const std::string& eventId)
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_SELL_REQUEST);
outMsg.writeInt16(8);
- outMsg.writeInt16(shopInventory[selectedItem].index);
+ outMsg.writeInt16(mShopItems->at(selectedItem).index);
outMsg.writeInt16(m_amountItems);
m_maxItems -= m_amountItems;
@@ -231,10 +238,12 @@ void SellDialog::action(const std::string& eventId)
// All were sold
if (!m_maxItems) {
itemList->setSelected(-1);
- shopInventory.erase(shopInventory.begin() + selectedItem);
+ mShopItems->erase(mShopItems->begin() + selectedItem);
}
- updateButtonsAndLabels = true;
+ // Update only when there are items left, the entry doesn't exist
+ // otherwise and can't be updated
+ updateButtonsAndLabels = bool(m_maxItems);
}
// If anything changed, we need to update the buttons and labels
@@ -246,7 +255,7 @@ void SellDialog::action(const std::string& eventId)
quantityLabel->setCaption(oss.str());
quantityLabel->adjustSize();
oss.str("");
- oss << "Price: " << m_amountItems * shopInventory[selectedItem].price;
+ oss << "Price: " << m_amountItems * mShopItems->at(selectedItem).price;
moneyLabel->setCaption(oss.str());
moneyLabel->adjustSize();
@@ -261,23 +270,12 @@ void SellDialog::mouseClick(int x, int y, int button, int count)
{
Window::mouseClick(x, y, button, count);
-// shopInventory[selectedItem];
int selectedItem = itemList->getSelected();
if (selectedItem > -1)
{
itemDescLabel->setCaption("Description: " +
- itemDb->getItemInfo(shopInventory[selectedItem].id)->getDescription());
+ itemDb->getItemInfo(mShopItems->at(selectedItem).id)->getDescription());
itemEffectLabel->setCaption("Effect: " +
- itemDb->getItemInfo(shopInventory[selectedItem].id)->getEffect());
+ itemDb->getItemInfo(mShopItems->at(selectedItem).id)->getEffect());
}
}
-
-int SellDialog::getNumberOfElements()
-{
- return shopInventory.size();
-}
-
-std::string SellDialog::getElementAt(int i)
-{
- return shopInventory[i].name;
-}
diff --git a/src/gui/shop.h b/src/gui/shop.h
index e256f869..fb1f33fd 100644
--- a/src/gui/shop.h
+++ b/src/gui/shop.h
@@ -25,6 +25,9 @@
#define _SHOP_H
#include <string>
+#include <vector>
+
+#include <guichan/listmodel.hpp>
struct ITEM_SHOP {
std::string name;
@@ -34,4 +37,23 @@ struct ITEM_SHOP {
int quantity;
};
+class ShopItems : public std::vector<ITEM_SHOP>, public gcn::ListModel
+{
+ public:
+ /**
+ * Destructor
+ */
+ virtual ~ShopItems() {};
+
+ /**
+ * Returns the number of items in the shop.
+ */
+ int getNumberOfElements();
+
+ /**
+ * Returns the name of item number i in the shop.
+ */
+ std::string getElementAt(int i);
+};
+
#endif