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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-10 22:09:52 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-12 20:40:15 +0100
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Leave the default values for OpenGL texture filters
The scaled wallpaper looks quite a bit better when linear texture smoothing is applied, and I could not measure a significant difference in framerate from setting the texture filter to GL_NEAREST. Hence it seems not necessary to me to introduce the smoothing as an option. The default value for GL_TEXTURE_MIN_FILTER is GL_NEAREST_MIPMAP_LINEAR and the default for GL_TEXTURE_MAG_FILTER is GL_LINEAR. These make sure that the texture is reasonably smoothed by using the weighted average of the nearest four pixels. Reviewed-by: Erik Schilling
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