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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-18 22:47:30 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-18 23:24:03 +0100
commit20afba1adc84dd0e859605250c5a44a111045c2b (patch)
tree304f34e96403215a8e1d9a3cf880a6a28f5a4721 /src/gui/widgets
parent6fd1246735010bccd0d75e9e7969431b963b7858 (diff)
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Added notification sound on receiving whisper
One of the sound channels is reserved for notification sounds, of which the volume can be configured separately. Currently, the only notification sound that is played is for receiving whispers. That can be extended later. The newmessage.ogg sound used currently is the one for receiving a message with the Psi instant messenger. Parts of this patch are based on the new message notification in ManaPlus. Reviewed-by: Erik Schilling
Diffstat (limited to 'src/gui/widgets')
-rw-r--r--src/gui/widgets/chattab.cpp23
-rw-r--r--src/gui/widgets/chattab.h9
-rw-r--r--src/gui/widgets/whispertab.h3
3 files changed, 32 insertions, 3 deletions
diff --git a/src/gui/widgets/chattab.cpp b/src/gui/widgets/chattab.cpp
index 8642be69..1979ecbd 100644
--- a/src/gui/widgets/chattab.cpp
+++ b/src/gui/widgets/chattab.cpp
@@ -23,9 +23,11 @@
#include "actorspritemanager.h"
#include "chatlogger.h"
+#include "client.h"
#include "commandhandler.h"
#include "configuration.h"
#include "localplayer.h"
+#include "sound.h"
#include "gui/gui.h"
#include "gui/recorder.h"
@@ -237,10 +239,20 @@ void ChatTab::chatLog(std::string line, Own own, bool ignoreRecord)
}
mScrollArea->logic();
+
chatWindow->mRecorder->record(line.substr(3));
- if (this != getTabbedArea()->getSelectedTab() &&
- own != BY_PLAYER)
- setFlash(true);
+
+ if (own != BY_PLAYER)
+ {
+ bool currentTab = getTabbedArea()->getSelectedTab() == this;
+
+ if (!currentTab)
+ setFlash(true);
+
+ if (!(currentTab && Client::hasInputFocus()) && own != BY_SERVER)
+ if (checkNotify(own))
+ sound.playNotification("system/newmessage.ogg");
+ }
}
void ChatTab::chatLog(const std::string &nick, const std::string &msg)
@@ -318,6 +330,11 @@ void ChatTab::handleCommand(const std::string &msg)
commandHandler->handleCommand(msg, this);
}
+bool ChatTab::checkNotify(Own own) const
+{
+ return own == ACT_WHISPER;
+}
+
void ChatTab::getAutoCompleteList(std::vector<std::string> &names) const
{
actorSpriteManager->getPlayerNPCNameLister()->getAutoCompleteList(names);
diff --git a/src/gui/widgets/chattab.h b/src/gui/widgets/chattab.h
index 3796c37b..200ad55a 100644
--- a/src/gui/widgets/chattab.h
+++ b/src/gui/widgets/chattab.h
@@ -115,6 +115,15 @@ class ChatTab : public Tab, public AutoCompleteLister, public EventListener
virtual void handleCommand(const std::string &msg);
/**
+ * Returns whether a notify sound may be played for the given type of
+ * message. By default, only returns true for inline whispers.
+ *
+ * Is never called for server-messages or when the window has focus
+ * and this is the current tab.
+ */
+ virtual bool checkNotify(Own own) const;
+
+ /**
* Adapts the text format to the current gui opacity,
* for better readability.
*/
diff --git a/src/gui/widgets/whispertab.h b/src/gui/widgets/whispertab.h
index e88d084b..a0dcfc14 100644
--- a/src/gui/widgets/whispertab.h
+++ b/src/gui/widgets/whispertab.h
@@ -57,6 +57,9 @@ class WhisperTab : public ChatTab
void handleCommand(const std::string &msg);
+ bool checkNotify(Own) const
+ { return true; }
+
private:
std::string mNick;
};