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authorJared Adams <jaxad0127@gmail.com>2010-02-13 15:04:58 -0700
committerJared Adams <jaxad0127@gmail.com>2010-02-13 15:08:54 -0700
commit8bc425ff48b7a874ca0fb9d2285044c75f3010ab (patch)
tree5904c7f53cde9ffbe7df2a63f088561141e06b66 /src/gui/widgets/window.h
parent28c9cec5d39c9a1b98694eba9a28281cf111e34a (diff)
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Make NPC dialogs instance instead of global
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
Diffstat (limited to 'src/gui/widgets/window.h')
-rw-r--r--src/gui/widgets/window.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/widgets/window.h b/src/gui/widgets/window.h
index 45dfc5db..37a6b1eb 100644
--- a/src/gui/widgets/window.h
+++ b/src/gui/widgets/window.h
@@ -171,7 +171,7 @@ class Window : public gcn::Window, gcn::WidgetListener
* Overloads window setVisible by Guichan to allow sticky window
* handling.
*/
- void setVisible(bool visible);
+ virtual void setVisible(bool visible);
/**
* Overloads window setVisible by Guichan to allow sticky window