From 8bc425ff48b7a874ca0fb9d2285044c75f3010ab Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Sat, 13 Feb 2010 15:04:58 -0700 Subject: Make NPC dialogs instance instead of global This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations. --- src/gui/widgets/window.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gui/widgets/window.h') diff --git a/src/gui/widgets/window.h b/src/gui/widgets/window.h index 45dfc5db..37a6b1eb 100644 --- a/src/gui/widgets/window.h +++ b/src/gui/widgets/window.h @@ -171,7 +171,7 @@ class Window : public gcn::Window, gcn::WidgetListener * Overloads window setVisible by Guichan to allow sticky window * handling. */ - void setVisible(bool visible); + virtual void setVisible(bool visible); /** * Overloads window setVisible by Guichan to allow sticky window -- cgit v1.2.3-70-g09d2