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authorChuck Miller <shadowmil@gmail.com>2010-11-03 23:50:35 -0400
committerChuck Miller <shadowmil@gmail.com>2010-11-07 23:26:37 -0500
commitc81b3c269e39700be94fd9e2629b0bdfb0d093f8 (patch)
treec4dbca3f9dbb288151fec3171089e12295d33e04 /src/gui/widgets/emoteshortcutcontainer.h
parent671a465fa2c9469bde36b78c49e84bd0325c4cf1 (diff)
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Convert the emote system to use particles
Reviewed-by: Jared Adams
Diffstat (limited to 'src/gui/widgets/emoteshortcutcontainer.h')
-rw-r--r--src/gui/widgets/emoteshortcutcontainer.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/gui/widgets/emoteshortcutcontainer.h b/src/gui/widgets/emoteshortcutcontainer.h
index e90612b4..c3fb9d14 100644
--- a/src/gui/widgets/emoteshortcutcontainer.h
+++ b/src/gui/widgets/emoteshortcutcontainer.h
@@ -25,8 +25,7 @@
#include <vector>
-class AnimatedSprite;
-class Image;
+class ImageSprite;
/**
* An emote shortcut container. Used to quickly use emoticons.
@@ -67,7 +66,7 @@ class EmoteShortcutContainer : public ShortcutContainer
void mouseReleased(gcn::MouseEvent &event);
private:
- std::vector<const AnimatedSprite*> mEmoteImg;
+ std::vector<const ImageSprite*> mEmoteImg;
bool mEmoteClicked;
int mEmoteMoved;