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authorBertram <bertram@cegetel.net>2010-03-03 23:36:37 +0100
committerBertram <bertram@cegetel.net>2010-03-03 23:36:37 +0100
commit8cc31b582f372238ce6bd2c86888d312cf1fe5b2 (patch)
tree8db5f864348d08a05b8533c7ede58e76741a98f8 /src/gui/viewport.h
parentb1845e9e081df1fc77d9bcbed3ab95792d6ba682 (diff)
parentd564943867452ad76e6d313a28870e640715dded (diff)
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Merge branch 'master' of gitorious.org:mana/mana
Conflicts: src/being.cpp
Diffstat (limited to 'src/gui/viewport.h')
-rw-r--r--src/gui/viewport.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index 9a64ff78..5b92d950 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -30,13 +30,14 @@
#include <guichan/mouselistener.hpp>
class Being;
+class BeingPopup;
class FloorItem;
class Graphics;
class ImageSet;
class Item;
class Map;
class PopupMenu;
-class BeingPopup;
+class Window;
/** Delay between two mouse calls when dragging mouse and move the player */
const int walkingMouseDelay = 500;
@@ -107,7 +108,8 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
* Shows a popup for an item.
* TODO Find some way to get rid of Item here
*/
- void showPopup(int x, int y, Item *item, bool isInventory = true);
+ void showPopup(Window *parent, int x, int y, Item *item,
+ bool isInventory = true);
/**
* Closes the popup menu. Needed for when the player dies or switching