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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-01-30 01:34:16 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-09 20:00:07 +0100
commit1b1050da1c7b84cc72b7efbb2229294975be9e10 (patch)
tree68d15ccb015d58aeb5797ffd06efca3e55997c24 /src/gui/viewport.h
parent0d4142a891cd228da24ee3aa3bbd7dc622da5b75 (diff)
parent955a7613d1fe116fe5e1da07a222b6849b3c885c (diff)
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Merged with Aethyra master as of 2009-01-27
Conflicts: Almost everywhere.
Diffstat (limited to 'src/gui/viewport.h')
-rw-r--r--src/gui/viewport.h76
1 files changed, 16 insertions, 60 deletions
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index 8965ad95..5ed40166 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -26,8 +26,9 @@
#include "windowcontainer.h"
-#include "../configlistener.h"
#include "../being.h"
+#include "../configlistener.h"
+#include "../guichanfwd.h"
class Map;
class FloorItem;
@@ -35,7 +36,6 @@ class ImageSet;
class Item;
class PopupMenu;
class Graphics;
-class SimpleAnimation;
/**
* The viewport on the map. Displays the current map and handles mouse input
@@ -62,97 +62,65 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
/**
* Sets the map displayed by the viewport.
*/
- void
- setMap(Map *map);
+ void setMap(Map *map);
/**
* Draws the viewport.
*/
- void
- draw(gcn::Graphics *graphics);
+ void draw(gcn::Graphics *graphics);
/**
* Implements player to keep following mouse.
*/
- void
- logic();
+ void logic();
/**
* Toggles whether the path debug graphics are shown
*/
- void
- toggleDebugPath() { mShowDebugPath = !mShowDebugPath; }
+ void toggleDebugPath() { mShowDebugPath = !mShowDebugPath; }
/**
* Handles mouse press on map.
*/
- void
- mousePressed(gcn::MouseEvent &event);
+ void mousePressed(gcn::MouseEvent &event);
/**
* Handles mouse move on map
*/
- void
- mouseDragged(gcn::MouseEvent &event);
+ void mouseDragged(gcn::MouseEvent &event);
/**
* Handles mouse button release on map.
*/
- void
- mouseReleased(gcn::MouseEvent &event);
+ void mouseReleased(gcn::MouseEvent &event);
/**
* Shows a popup for an item.
* TODO Find some way to get rid of Item here
*/
- void
- showPopup(int x, int y, Item *item);
+ void showPopup(int x, int y, Item *item);
/**
* A relevant config option changed.
*/
- void
- optionChanged(const std::string &name);
+ void optionChanged(const std::string &name);
/**
- * Returns camera x offset in tiles.
+ * Returns camera x offset in pixels.
*/
- int
- getCameraX() { return mTileViewX; }
+ int getCameraX() const { return (int) mPixelViewX; }
/**
- * Returns camera y offset in tiles.
+ * Returns camera y offset in pixels.
*/
- int
- getCameraY() { return mTileViewY; }
+ int getCameraY() const { return (int) mPixelViewY; }
/**
* Changes viewpoint by relative pixel coordinates.
*/
- void
- scrollBy(float x, float y) { mPixelViewX += x; mPixelViewY += y; }
+ void scrollBy(float x, float y) { mPixelViewX += x; mPixelViewY += y; }
private:
- /**
- * Helper function for loading target cursors
- */
- void
- loadTargetCursor(std::string filename, int width, int height,
- bool outRange, Being::TargetCursorSize size);
-
- /**
- * Draws range based target cursor
- */
- void
- drawTargetCursor(Graphics *graphics);
-
- /**
- * Draws target name
- */
- void
- drawTargetName(Graphics *graphics);
-
-
Map *mMap; /**< The current map. */
int mScrollRadius;
@@ -165,18 +133,6 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
int mTileViewY; /**< Current viewpoint in tiles. */
bool mShowDebugPath; /**< Show a path from player to pointer. */
- /** Images of in range target cursor. */
- ImageSet *mInRangeImages[Being::NUM_TC];
-
- /** Images of out of range target cursor. */
- ImageSet *mOutRangeImages[Being::NUM_TC];
-
- /** Animated in range target cursor. */
- SimpleAnimation *mTargetCursorInRange[Being::NUM_TC];
-
- /** Animated out of range target cursor. */
- SimpleAnimation *mTargetCursorOutRange[Being::NUM_TC];
-
bool mPlayerFollowMouse;
int mWalkTime;