summaryrefslogtreecommitdiff
path: root/src/gui/viewport.cpp
diff options
context:
space:
mode:
authorDennis Friis <peavey@inspircd.org>2009-05-17 01:37:10 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-17 22:19:06 +0200
commit91bd2b5862242c88cfe999ee578febf97dc21939 (patch)
tree9c190a8ee601a0bd05374579eb975df4958d2f4e /src/gui/viewport.cpp
parent6e8b4df7f826ce7a6c43b22f67c654a5c4893a1c (diff)
downloadmana-client-91bd2b5862242c88cfe999ee578febf97dc21939.tar.gz
mana-client-91bd2b5862242c88cfe999ee578febf97dc21939.tar.bz2
mana-client-91bd2b5862242c88cfe999ee578febf97dc21939.tar.xz
mana-client-91bd2b5862242c88cfe999ee578febf97dc21939.zip
Enable and fix path drawing for athena.
Notice that in Being::Logic() we call Being::setPosition() with the added offset of x+16, y+32, this makes both the Vector Being::mPos and Being::mPx / Being::mPy not mean the same as pre-merge client. Thus some effects and code dividing these members with 32 to get the tile coords get wrong results. Perhaps this all these methods of getting x,y on beings should be cleaned up so we have 1 method we settle on and store the sprites' fixed x,y offset on the sprite itself. so we have x + fixed_offset + animation_offset and not all these magic numbers floating around. (cherry picked from commit fc6b38d113e7f78af1075a37e1853e00294742e9)
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r--src/gui/viewport.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index f92a81b8..2c3f4007 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -195,7 +195,7 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
mMap->drawCollision(graphics,
(int) mPixelViewX,
(int) mPixelViewY);
-#if 0
+#if EATHENA_SUPPORT
drawDebugPath(graphics);
#endif
}
@@ -265,8 +265,8 @@ void Viewport::drawDebugPath(Graphics *graphics)
const Vector &playerPos = player_node->getPosition();
Path debugPath = mMap->findPath(
- (int) playerPos.x / 32,
- (int) playerPos.y / 32,
+ (int) (playerPos.x - 16) / 32,
+ (int) (playerPos.y - 32) / 32,
mouseTileX, mouseTileY, 0xFF);
drawPath(graphics, debugPath);