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authorChuck Miller <shadowmil@gmail.com>2010-11-11 21:55:25 -0500
committerChuck Miller <shadowmil@gmail.com>2010-11-11 22:45:58 -0500
commit5727a2d9eeb0688a16e5b7fe32f6d9836c4f7a4e (patch)
tree994cdeb1187a94996ca38c5e274aabaa5f1fec76 /src/gui/statuswindow.cpp
parent3dd1baab3fb00a3aa99447430f16a431a205c614 (diff)
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Have the event system channels use enums instead of strings
Reviewed-by: Freeyorp
Diffstat (limited to 'src/gui/statuswindow.cpp')
-rw-r--r--src/gui/statuswindow.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp
index 022a97c7..654d2bf3 100644
--- a/src/gui/statuswindow.cpp
+++ b/src/gui/statuswindow.cpp
@@ -96,7 +96,7 @@ class ChangeDisplay : public AttrDisplay, gcn::ActionListener
StatusWindow::StatusWindow():
Window(player_node->getName())
{
- listen("Attributes");
+ listen(CHANNEL_ATTRIBUTES);
setWindowName("Status");
setupWindow->registerWindowForReset(this);
@@ -217,7 +217,7 @@ StatusWindow::StatusWindow():
mLvlLabel->adjustSize();
}
-void StatusWindow::event(const std::string &channel, const Mana::Event &event)
+void StatusWindow::event(Channels channel, const Mana::Event &event)
{
if (event.getName() == "UpdateAttribute")
{