From 5727a2d9eeb0688a16e5b7fe32f6d9836c4f7a4e Mon Sep 17 00:00:00 2001 From: Chuck Miller Date: Thu, 11 Nov 2010 21:55:25 -0500 Subject: Have the event system channels use enums instead of strings Reviewed-by: Freeyorp --- src/gui/statuswindow.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/gui/statuswindow.cpp') diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp index 022a97c7..654d2bf3 100644 --- a/src/gui/statuswindow.cpp +++ b/src/gui/statuswindow.cpp @@ -96,7 +96,7 @@ class ChangeDisplay : public AttrDisplay, gcn::ActionListener StatusWindow::StatusWindow(): Window(player_node->getName()) { - listen("Attributes"); + listen(CHANNEL_ATTRIBUTES); setWindowName("Status"); setupWindow->registerWindowForReset(this); @@ -217,7 +217,7 @@ StatusWindow::StatusWindow(): mLvlLabel->adjustSize(); } -void StatusWindow::event(const std::string &channel, const Mana::Event &event) +void StatusWindow::event(Channels channel, const Mana::Event &event) { if (event.getName() == "UpdateAttribute") { -- cgit v1.2.3-70-g09d2