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authorFalkreon <falkreon@gmail.com>2009-04-14 18:11:16 -0400
committerJared Adams <jaxad0127@gmail.com>2009-04-14 16:46:03 -0600
commit87d906c4f3529e7ce8f836876292efbfbe765990 (patch)
tree0536d5e0e2c8ea9937e51ed31ceef7cdb1ad8dd0 /src/gui/status.cpp
parent412a8fd2cff7f24729ab36bc6a59fd533b6d26c0 (diff)
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HP Bar Gradual Coloration
Makes HP Bars gradually fade from green to orange to red as HP goes down (or up). It looks pretty :)~
Diffstat (limited to 'src/gui/status.cpp')
-rw-r--r--src/gui/status.cpp55
1 files changed, 50 insertions, 5 deletions
diff --git a/src/gui/status.cpp b/src/gui/status.cpp
index 473ce6bb..9d85a317 100644
--- a/src/gui/status.cpp
+++ b/src/gui/status.cpp
@@ -291,22 +291,67 @@ void StatusWindow::updateHPBar(ProgressBar *bar, bool showMax)
bar->setText(toString(player_node->getHp()));
// HP Bar coloration
- if (player_node->getHp() < player_node->getMaxHp() / 3)
+ int r1 = 255;
+ int g1 = 255;
+ int b1 = 255;
+
+ int r2 = 255;
+ int g2 = 255;
+ int b2 = 255;
+
+ float weight = 1.0f;
+
+ int curHP = player_node->getHp();
+ int thresholdLevel = player_node->getMaxHp() / 4;
+
+ if (curHP < (thresholdLevel*2))
{
- bar->setColor(223, 32, 32); // Red
+ r1 = 0xcc; g1 = 0x00; b1 = 0x00;
+ r2 = 0xcc; g2 = 0xcc; b2 = 0x00;
+ weight = (float)(curHP-(thresholdLevel)) / (float)thresholdLevel;
+ // Reddish Brown -> Red
}
- else if (player_node->getHp() < (player_node->getMaxHp() / 3) * 2)
+ else if (curHP < thresholdLevel*2)
{
- bar->setColor(230, 171, 34); // Orange
+ r1 = 0xcc; g1 = 0xcc; b1 = 0x00;
+ r2 = 0xff; g2 = 0xcc; b2 = 0x00;
+ weight = (float)(curHP-(thresholdLevel*2)) / (float)thresholdLevel;
+ // Orange->Reddish Brown
}
else
{
- bar->setColor(0, 171, 34); // Green
+ r1 = 0xff; g1 = 0xcc; b1 = 0x00;
+ r2 = 0x99; g2 = 0xff; b2 = 0x99;
+ weight = (float)(curHP-(thresholdLevel*3)) / (float)thresholdLevel;
+ // Green ->Orange
}
+ //safety checks
+ if (weight>1.0f) weight=1.0f;
+ if (weight<0.0f) weight=0.0f;
+
+ //Do the color blend
+ r1 = (int)weightedAverage(r1,r2,weight);
+ g1 = (int)weightedAverage(g1,g2,weight);
+ b1 = (int)weightedAverage(b1,b2,weight);
+
+ //more safety checks
+ if (r1>255) r1=255;
+ if (g1>255) g1=255;
+ if (b1>255) b1=255;
+
+ bar->setColor(r1,g1,b1);
+
bar->setProgress((float) player_node->getHp() / (float) player_node->getMaxHp());
}
+float StatusWindow::weightedAverage(float n1, float n2, float w) {
+ if (w<0.0f) return n1;
+ if (w>1.0f) return n2;
+
+ return (w*n2 + (1.0f-w)*n1) / 2.0f;
+}
+
void StatusWindow::updateMPBar(ProgressBar *bar, bool showMax)
{
if (showMax)