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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-28 14:30:10 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-09 23:45:11 +0100
commit8aeb42b16430c85e4bc4052d881b8335d4a2ff36 (patch)
treeb2c3deb9a722bcff49192578995ae7182a711cda /src/gui/setup_video.cpp
parent011f69af465085bd8555737a3297f0e070040128 (diff)
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Allow changing fullscreen resolution without restart
Unified Graphics:setFullscreen and Graphics:resize into a single Graphics:changeVideoMode function that tries to restore the existing mode when changing to the new mode didn't work, and exists with an error when that also fails. Split up handling of SDL_VIDEORESIZE and the adapting to new resolution in the Client class, so that the second part could also be called when changing resolution fullscreen mode. The Video tab in the Setup window now also filters out any modes smaller than 640x480 since the game won't properly adapt to that resolution anyway. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/gui/setup_video.cpp')
-rw-r--r--src/gui/setup_video.cpp122
1 files changed, 59 insertions, 63 deletions
diff --git a/src/gui/setup_video.cpp b/src/gui/setup_video.cpp
index f2f19af5..3c92aa31 100644
--- a/src/gui/setup_video.cpp
+++ b/src/gui/setup_video.cpp
@@ -21,6 +21,7 @@
#include "gui/setup_video.h"
+#include "client.h"
#include "configuration.h"
#include "game.h"
#include "graphics.h"
@@ -99,28 +100,26 @@ ModeListModel::ModeListModel()
logger->log("All resolutions available");
else
{
- //logger->log("Available Modes");
for (int i = 0; modes[i]; ++i)
{
- const std::string modeString =
- toString((int)modes[i]->w) + "x" + toString((int) modes[i]->h);
- //logger->log(modeString.c_str());
- mVideoModes.push_back(modeString);
+ const int width = modes[i]->w;
+ const int height = modes[i]->h;
+
+ // Skip the unreasonably small modes
+ if (width < 640 || height < 480)
+ continue;
+
+ mVideoModes.push_back(toString(width) + "x" + toString(height));
}
}
}
int ModeListModel::getIndexOf(const std::string &widthXHeightMode)
{
- std::string currentMode = "";
- for (int i = 0; i < getNumberOfElements(); i++)
- {
- currentMode = getElementAt(i);
- if (currentMode == widthXHeightMode)
- {
+ for (unsigned i = 0; i < mVideoModes.size(); i++)
+ if (mVideoModes.at(i) == widthXHeightMode)
return i;
- }
- }
+
return -1;
}
@@ -291,9 +290,22 @@ Setup_Video::~Setup_Video()
void Setup_Video::apply()
{
- // Full screen changes
+ // Video mode changes
+ int screenWidth = graphics->getWidth();
+ int screenHeight = graphics->getHeight();
+
+ if (mModeList->getSelected() > -1)
+ {
+ std::string mode = mModeListModel->getElementAt(mModeList->getSelected());
+ screenWidth = atoi(mode.substr(0, mode.find("x")).c_str());
+ screenHeight = atoi(mode.substr(mode.find("x") + 1).c_str());
+ }
+
bool fullscreen = mFsCheckBox->isSelected();
- if (fullscreen != config.getBoolValue("screen"))
+
+ if (fullscreen != graphics->getFullscreen() ||
+ screenWidth != graphics->getWidth() ||
+ screenHeight != graphics->getHeight())
{
/* The OpenGL test is only necessary on Windows, since switching
* to/from full screen works fine on Linux. On Windows we'd have to
@@ -304,39 +316,41 @@ void Setup_Video::apply()
#if defined(_WIN32) || defined(__APPLE__)
// checks for opengl usage
- if (!config.getBoolValue("opengl"))
+ if (config.getBoolValue("opengl"))
{
-#endif
- if (!graphics->setFullscreen(fullscreen))
- {
- fullscreen = !fullscreen;
- if (!graphics->setFullscreen(fullscreen))
- {
- std::stringstream errorMessage;
- if (fullscreen)
- {
- errorMessage << _("Failed to switch to windowed mode "
- "and restoration of old mode also "
- "failed!") << std::endl;
- }
- else
- {
- errorMessage << _("Failed to switch to fullscreen mode "
- "and restoration of old mode also "
- "failed!") << std::endl;
- }
- logger->error(errorMessage.str());
- }
- }
-#if defined(_WIN32) || defined(__APPLE__)
+ new OkDialog(_("Changing Video Mode"),
+ _("Restart needed for changes to take effect."));
+
+ config.setValue("screen", fullscreen);
+ config.setValue("screenwidth", screenWidth);
+ config.setValue("screenheight", screenHeight);
}
else
+#endif
{
- new OkDialog(_("Switching to Full Screen"),
- _("Restart needed for changes to take effect."));
+ if (!graphics->changeVideoMode(screenWidth,
+ screenHeight,
+ graphics->getBpp(),
+ fullscreen,
+ graphics->getHWAccel()))
+ {
+ std::stringstream errorMessage;
+ if (fullscreen)
+ errorMessage << _("Failed to switch to fullscreen mode.");
+ else
+ errorMessage << _("Failed to switch to windowed mode.");
+
+ new OkDialog(_("Error"), errorMessage.str());
+ }
+ else
+ {
+ Client::instance()->videoResized(screenWidth, screenHeight);
+
+ config.setValue("screen", fullscreen);
+ config.setValue("screenwidth", screenWidth);
+ config.setValue("screenheight", screenHeight);
+ }
}
-#endif
- config.setValue("screen", fullscreen);
}
// OpenGL change
@@ -348,7 +362,7 @@ void Setup_Video::apply()
if (mOpenGLCheckBox->isSelected())
{
new OkDialog(_("Changing to OpenGL"),
- _("Applying change to OpenGL requires restart. "
+ _("Applying change to OpenGL requires restart.\n\n"
"In case OpenGL messes up your game graphics, "
"restart the game with the command line option "
"\"--no-opengl\"."));
@@ -416,8 +430,6 @@ void Setup_Video::cancel()
std::string videoMode = toString(graphics->getWidth()) + "x"
+ toString(graphics->getHeight());
mModeList->setSelected(mModeListModel->getIndexOf(videoMode));
- config.setValue("screenwidth", graphics->getWidth());
- config.setValue("screenheight", graphics->getHeight());
config.setValue("customcursor", mCustomCursorEnabled);
config.setValue("particleeffects", mParticleEffectsEnabled);
@@ -429,23 +441,7 @@ void Setup_Video::action(const gcn::ActionEvent &event)
{
const std::string &id = event.getId();
- if (id == "videomode")
- {
- const std::string mode = mModeListModel->getElementAt(mModeList->getSelected());
- const int width = atoi(mode.substr(0, mode.find("x")).c_str());
- const int height = atoi(mode.substr(mode.find("x") + 1).c_str());
-
- // TODO: Find out why the drawing area doesn't resize without a restart
- if (width != graphics->getWidth() || height != graphics->getHeight())
- {
- new OkDialog(_("Screen Resolution Changed"),
- _("Restart your client for the change to take effect."));
- }
-
- config.setValue("screenwidth", width);
- config.setValue("screenheight", height);
- }
- else if (id == "customcursor")
+ if (id == "customcursor")
{
config.setValue("customcursor", mCustomCursorCheckBox->isSelected());
}