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authorJared Adams <jaxad0127@gmail.com>2009-03-18 14:20:14 -0600
committerJared Adams <jaxad0127@gmail.com>2009-03-18 14:20:14 -0600
commitf64903f3f139ba83e94c6260c39f88b8d31b793b (patch)
tree39ab7a883bf8e3fb6e920ab47659086c96a6d139 /src/gui/npcstringdialog.cpp
parent203e995140e710475e1d8a3b512c8fe16a1acd96 (diff)
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Fix up the NPC interraction widnows a bit
Diffstat (limited to 'src/gui/npcstringdialog.cpp')
-rw-r--r--src/gui/npcstringdialog.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/gui/npcstringdialog.cpp b/src/gui/npcstringdialog.cpp
index 7c9f78af..4d170208 100644
--- a/src/gui/npcstringdialog.cpp
+++ b/src/gui/npcstringdialog.cpp
@@ -34,12 +34,10 @@
#include "../utils/gettext.h"
#include "../utils/strprintf.h"
-extern NpcTextDialog *npcTextDialog;
-
NpcStringDialog::NpcStringDialog(Network *network):
Window(_("NPC Text Request")), mNetwork(network)
{
- setWindowName("NPCList");
+ setWindowName("NPCString");
mValueField = new TextField("");
gcn::Button *okButton = new Button(_("OK"), "ok", this);